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Author Topic: circle RTS  (Read 1157 times)

ashton1993

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circle RTS
« on: March 31, 2013, 11:47:36 pm »

Hey all I'm working on my first game and figured I should mention that here. At the moment it's in alpha, the largest thing missing being an enemy A.I. The final product will be RTS total annihilation. Here's a video of my progress so far and here's the dev log. I'll post again when the beta is released and you have something to play with.

« Last Edit: April 06, 2013, 06:54:30 am by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

FuzzyZergling

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  • Zergin' erry day.
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Re: circle .
« Reply #1 on: April 01, 2013, 12:02:00 am »

Looks neat.
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Loud Whispers

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  • They said we have to aim higher, so we dug deeper.
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    • I APPLAUD YOU SIRRAH
Re: circle .
« Reply #2 on: April 01, 2013, 08:29:23 am »

I like circles! I LIKE THEM A LOT!

Aptus

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  • Indeed ôo
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Re: circle .
« Reply #3 on: April 01, 2013, 08:47:06 am »

Circles are for squares. All the cool kids like dodecahedrons!
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ashton1993

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Re: circle RTS
« Reply #4 on: April 06, 2013, 06:51:37 am »

Just implemented the AI, it's pretty formidable:

« Last Edit: April 06, 2013, 06:54:39 am by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.