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Author Topic: Dwarven test of dwarfiness?  (Read 4757 times)

Loud Whispers

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  • They said we have to aim higher, so we dug deeper.
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    • I APPLAUD YOU SIRRAH
Re: Dwarven test of dwarfiness?
« Reply #15 on: February 09, 2012, 04:32:19 pm »

But turkeys don't eat!?
Make the turkeys grazers, pets, then feed them roasted eyeball >:£

zzedar

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Re: Dwarven test of dwarfiness?
« Reply #16 on: February 09, 2012, 07:08:11 pm »

-Defeat a viscous beast with their bare hands!
You mean like a glob FB? (I'm sorry. I couldn't resist)

To be properly dwarfy, the method for defeating the challenge should be dwarfy. Maybe they have a limited amount of time to mine their way to safety. Ideally, they should have to cut their way through a bunch of trees to safety (killing trees, testing axe skill), but of course you can't get trees to grow where you want. It's too bad that booze must always be in either a barrel or a dwarf. I'm picturing a drowning chamber that uses dwarven wine instead of water, and the dwarves having to drink their way to safety.
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Abraxis

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Re: Dwarven test of dwarfiness?
« Reply #17 on: February 09, 2012, 07:47:49 pm »

I used to lock new comers into a dangerous cavern behind an airlock.  I had a medical area and food/beer stockpiles for them.  I'd leave them down there for however long it took them to either die or impress me enough to let one out.
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