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Author Topic: Mandate-removing exploit  (Read 620 times)

Align

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Mandate-removing exploit
« on: November 17, 2007, 10:45:00 am »

Earlier, my Mayor mandated construction of some fine pewter items. I later tried making him a recruit, fortress guard, anything to get him out of this idle state he was inexplicably locked up in (didn't work).
Now, in the nobles screen his mandate is gone, but it never ended normally. And the job management order for the items I ordered for construction is still there, so the mandate wasn't fulfilled.
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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

Freddybear

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Re: Mandate-removing exploit
« Reply #1 on: November 17, 2007, 11:50:00 am »

It's not an exploit. Nobles eventually forget mandates if they're not fulfilled. That doesn't let you off the hook though, if you've got a Sheriff or a Captain of the Guard he'll punish some poor sucker of a dwarf for ignoring the mandate.
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Align

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Re: Mandate-removing exploit
« Reply #2 on: November 17, 2007, 01:18:00 pm »

It's an exploit if I can do it whenever I want and thus circumvent wasting materials or ruining his mood...

[ November 17, 2007: Message edited by: Align ]

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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.