Pretty sure thats the Ironhand graphics pack, tho its hard to be sure with the picture sizes..
Speaking of small sizes.. wheres your fort lol? But seriously... the entrance hallway should be longer, much longer. It should also be only 3 tiles wide (for caravans, assuming your depot is inside your fort), in order to minimize the need for traps. Then just as stated above, fill it with traps. A few weapon traps, a 3x3 of cage traps, some more weapon traps.. dont be shy. Then some drawbridges that close to seal off the tunnel, connected to switches deep in your fort, I prefer to put mine in my dining hall, it seems they get pulled very quickly from there. At the end of the tunnel, you can put your trade depot, and the barracks. Now your military is always on hand to deal with intruders and protect caravans. Make sure to put some more drawbridges and locking doors between this area, and your fort proper, just in case shit goes south. Finally, tie up some dogs *or other pets* in the entry hallway, to sniff out thieves and such.
Later on, you can think about expanding... I like to dig a trench on both sides of my entry hallway, then put in a wall of fortifications behind the trenches, and a tunnel behind those, from which my marksdwarves can pepper any goblins who try and linger. You can (and should) also begin to build elaborate mechanisms of death and magma, which are sure to destroy your fort and melt the fat off your own dwarves at least twice as often as they destroy any megabeasts.
As for the outside.. remove the upramps on your hills, control where the enemy can come from, and provide for safe lumber and plant harvesting/farming areas for your more adventurous dwarves.