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Author Topic: Regarding Embarking  (Read 2620 times)

Mushroo

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Re: Regarding Embarking
« Reply #45 on: December 16, 2011, 07:22:09 pm »

Yeah, that's what I meant to say. For me it is almost always woodcrafting. Ugh.

Anyways my point was consider, for example, choosing grower/weaponsmith, cook/armorsmith, instead of grower/cook, weapon/armorsmith. Reason being you have double the chance of triggering a really valuable strange mood instead of random craft. Right?
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Sutremaine

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Re: Regarding Embarking
« Reply #46 on: December 16, 2011, 11:23:21 pm »

It is better to share the moodable skills around, yes, especially since you can't get a job's worth of XP in a desirable skill and leave it for years until the dwarf's number comes up. Or perhaps the memory of the skill, so to speak, is enough to trigger a mood. I've never yet had a skill rust away to nothing.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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