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Author Topic: Concerning world names...  (Read 713 times)

Dunamisdeos

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Concerning world names...
« on: December 15, 2011, 03:18:07 pm »

I just generated a world called "The Dimension of Dragons". Am I screwed?

I guess my real question is whether df can name a world based on something like "We accidentally the number of dragons, so theres like 80." or is it just a cool name?
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Garath

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Re: Concerning world names...
« Reply #1 on: December 15, 2011, 04:11:42 pm »

nah, names are pretty random
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Kaleb702 Games

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Re: Concerning world names...
« Reply #2 on: December 15, 2011, 05:40:03 pm »

They should implement that though. But, it is just random.




Or so you hope.
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shadenight123

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Re: Concerning world names...
« Reply #3 on: December 15, 2011, 05:43:43 pm »

you're fine on NAMES:
you'd be screwed if it had been: "you have entered the age of dragons" because it would actually mean that dragons would be a majority of the world population.
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Teneb

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Re: Concerning world names...
« Reply #4 on: December 15, 2011, 05:57:51 pm »

you're fine on NAMES:
you'd be screwed if it had been: "you have entered the age of dragons" because it would actually mean that dragons would be a majority of the world population.
Actually, it means nearly all megabeasts alive are dragons. And to reach that you'll need a lot of megabeast-slaying action to take place.
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Dunamisdeos

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Re: Concerning world names...
« Reply #5 on: December 15, 2011, 10:19:48 pm »

Oh good. Unfortunately, the entire fort was eaten by a single alligator. So the point is now moot.  :'(
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FACT I: Post note art is best art.
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Garath

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Re: Concerning world names...
« Reply #6 on: December 16, 2011, 02:04:51 am »

you have now entered the age of alligator
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.