Releasing the game in 8 hours!
http://store.steampowered.com/app/396480
Good luck and well wishes with that! :3 Wish I could save up to buy one in the near future, but that's going to be months away! xD
I've been trying to find the time to finish a Hard Endless run (hooray update to 1.4.3) but then lacked the time to add pics into my review -.-
Though it's more commentary on existing weapons, a comment on how strange it is to find a light cruiser with a nice 'you can't use this :I' mark in the
middle of Formation screen (sans anything else--since I'm level 18!) [So it looks weird to newbies unless they cross-compare onto the ship list in the main screen]
And a tiny suggestion to balance those Death Rays. I'm really glad all laser weapons can be blocked by fighters (and also did comment on the *Heavy Cruiser Carrier [BSE Valiant] versus the Capital Ship [BSE Armada]; there's a very tiny ratio difference between 2 hanger and 1 turret--with the hanger slots being able to screen, and the turret leaning more into firepower). The suggestion went: "Slow down the Death Ray turning speed, or at least make it being static and only forward facing."
*being my favorite ship thus far, AND it's also the most expensive as of 1.4.3 in the Formation list, but is available!Assuming how the mechanics work, since it auto-attacks, the ship should be the one positioning and moving
[Death Ray/other nice weapons seem to be randomly acquired--I encountered an NPC who was selling a Human Death Ray on the first Hard//Endless map! For 4.5k scrap.]
Also a note on the new additions--thrust and speed don't seem to be very well balanced according to the level to unlock them (although I do suspect they're going to be improved in later patches). Firepower over mobility in regard to the main commander ship being used is the general rule of staying alive :/ (I've tried the speedy ships versus the ones with more slots; overall the latter wins out in survivability and lethality, though it
may work if one is lucky enough to buy Formation-based heavy cruiser allies.
). Lighter and faster ships can work if you have the
range of weapon advantage. But in battles wherein you've to get firepower and are swarmed by fighter/cruiser-carriers and have to finish off the enemy station, that's where maneuverability doesn't work well.
On another note, I guess there's still a bug(?) when you initially get a Colony Ship mission (which you...have to pay 400 scrap for? For some reason?) and then cancel it--the colony ship warps in but no mission is made, so the Base reselects a different mission and a colony ship is wandering around in that space tile. Forever. (Until it explodes by random enemy attack)
Ahh Yeah, dang it. Don't know what is going on there to be honest. Oh well, at least I can find you here!
Glad to know this by the way.
Also I just updated to 1.4.4. Woo!