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Author Topic: Pumps?  (Read 1545 times)

Kogut

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Pumps?
« on: December 07, 2011, 09:43:22 am »

Is it possible to get working pumps & other machinery in adventure mode? ((embark, build wall, abandon)x100, start adventure and flood world with a magma)
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Shinotsa

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Re: Pumps?
« Reply #1 on: December 07, 2011, 10:15:33 am »

Funny enough I was considering this the other night. The big problem is that you can't overlap your embark tiles with old fortresses, and that you can't build within a few tiles of the edge of the map. Thus any attempt at flooding would be hindered by the ~6-8 (can't remember how many tiles you can't build on at the edge) tile wide holes in the map combined with any problems evaporation may pose. Now assuming pumps work in adventurer mode it would be possible to flood a large section of the world by building a pump stack to a certain level in a valley. If you find a valley with mountains on all sides you should be able to fill it like a basin. Any holes in the valley smaller than 16 embark tiles are pluggable through making a 16x2 embark size fortress and building walls between the two mountains.

Any tests with this would be a longshot as I'm not sure how liquid flow is handled in adventurer mode as in I'm not sure how close you have to be for the action to take effect, as it seems like the game would have to only calculate nearby liquid flow in order to save processing power. So it may just be that despite a perfect theoretical setup the magma would only move if you were nearby, limiting any flooding to a small area.

Tldr: Requires SCIENCE!!!
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Kogut

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Re: Pumps?
« Reply #2 on: December 07, 2011, 11:45:58 am »

Edge problem is meaningless - obsidian will solve this.
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Kogut

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Re: Pumps?
« Reply #3 on: December 07, 2011, 11:54:01 am »

I started !!SCIENCE!!

EDIT: stupid bogeyman.
« Last Edit: December 07, 2011, 12:02:09 pm by Kogut »
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Loud Whispers

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Re: Pumps?
« Reply #4 on: December 07, 2011, 12:47:14 pm »

You're doing this as well? YAAAY!!!

MASS DESTRUCTION IS FUN WHEN YOU DO IT TOGETHER!!!!!!

(P.s., raised bridges for the edges. Also lets your adventurers inside, if you leave a space for a lever.)

Tirion

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Re: Pumps?
« Reply #5 on: December 07, 2011, 03:42:31 pm »

Related to this- do fires spread here like in Fortress mod? If so, SET THE WORLD ON FIRE MWAHAHAHA-

*Tirion cancels evil laugh, interrupted by Bogeyman*
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Loud Whispers

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Re: Pumps?
« Reply #6 on: December 07, 2011, 03:48:17 pm »

I would assume so, although alternating z lvls would make these things a bit of a pain :/

...As well as roads, towns, rivers e.t.c.....

Tirion

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Re: Pumps?
« Reply #7 on: December 07, 2011, 05:01:31 pm »

I would assume so, although alternating z lvls would make these things a bit of a pain :/

...As well as roads, towns, rivers e.t.c.....

Of all these things, only the river can't be crossed by a !!Bandit!! :D
« Last Edit: December 07, 2011, 05:04:50 pm by Tirion »
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Loud Whispers

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Re: Pumps?
« Reply #8 on: December 07, 2011, 05:28:39 pm »

I would assume so, although alternating z lvls would make these things a bit of a pain :/

...As well as roads, towns, rivers e.t.c.....

Of all these things, only the river can't be crossed by a !!Bandit!! :D

We require more !!BANDITS!! and !!RABBITS!!

GreatWyrmGold

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Re: Pumps?
« Reply #9 on: December 07, 2011, 06:13:27 pm »

You can overlap embarks with Just Embark. I think. I'll be sure to check...
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Sutremaine

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Re: Pumps?
« Reply #10 on: December 13, 2011, 11:28:38 pm »

Edge problem can also be solved by raising bridges, since those can be built right up to the edge.

This was done back in 40d when magma wasn't on every site. It was pretty neat.
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Rumrusher

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Re: Pumps?
« Reply #11 on: December 14, 2011, 12:16:15 am »

you need to turn on adventure traps to get them to work properly.
though getting the whole world to be flooded would be taxing on a mans pc.
but yes pumps do work in adventure mode.
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