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Author Topic: Minor graphics oddity: wagons and ramps  (Read 761 times)

Derakon

  • Bay Watcher
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Minor graphics oddity: wagons and ramps
« on: May 15, 2008, 09:28:00 pm »

This looks a bit odd:

This is the layout of that area, since the wagon's a bit in the way:

code:
#####
#vvv#
#+++#   #: wall
#===#   v: ramp
#|=|#   +: floor
#===#   =|: bridge
#~~~#   ~: sand
#~~~#
#~~~#
#~~~#

In case it's not clear, the horses drawing the wagon temporarily overlap the wall behind the ramp as they head down it.

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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

SekiSelu

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Re: Minor graphics oddity: wagons and ramps
« Reply #1 on: May 17, 2008, 11:18:00 am »

(Can't find this reported anywhere else and it's slightly related)
If you remove the back wall, then make the normal path impassable, IE:
code:

#+++#
#vvv#
#+++#   #: wall
#===#   v: ramp
#|=|#   +: floor
#===#   =|: bridge
#####   ~: sand
#~~~#
#~~~#
#~~~#

Dwarves and all other non-wagon units will complain about not having a path, while wagons will magically roll into your fort from the back side of the ramp. *Cough* Siege-proof wagon entrance!

If needed I have saves of this phenomenon.

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Draco18s

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Re: Minor graphics oddity: wagons and ramps
« Reply #2 on: May 17, 2008, 01:33:00 pm »

Lol.
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