Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Secretive moods  (Read 758 times)

TantrumTime

  • Bay Watcher
    • View Profile
Secretive moods
« on: November 22, 2011, 12:36:29 am »

'Secretive' moods are pointless and non-secretive. When a dwarf suddenly takes over the grand metalsmith's forge in plain view of everyone in the fort, no-one thinks he is being secretive just he is sketching his demands instead of speaking them.
  • They should NOT immediately announce their mood status and claim a workshop.
  • Secretive dwarfs will wait until all the items they want are available, then claim them all.
  • Not every dwarf should have a chance of having a secretive mood, only dwarfs that have made an item recently, and have a skill level of 'adequate' or higher(if a random peasant who doesn't make things becomes secretive, there will be less clues and the mood will likely fail).
  • Items made by secretive dwarfs will have a lower quality then what is normal for the dwarf's skill level (because of their distracted condition, also a hint for the player.)
  • Secretive dwarfs will put images of the items they want on most of the items they make. (non-secretive dwarfs should sometimes put these sort of images on their items too, so it isn't immediately a dead giveaway.)
  • Instead of running out of time and suddenly going insane, secretive dwarfs will just get increasingly unhappy. When looking at the dwarf's thoughts screen, everything will look normal, but all the bad thoughts would have a greater than normal effect on the dwarf. The effect would increase the longer he is unable to get the items he needs. Eventually it will get to the point where being annoyed by flies would make the dwarf go straight from ecstatic to miserable.
  • Secretive dwarfs will never throw a tantrum, no matter to unhappy they get (being imprisoned would no doubt cause the failure of their mood) They will still go insane from misery like all other dwarfs.
  • When a secretive dwarf goes insane, he should yelling the details of the masterpiece he had planned to everyone in the fort, this would cause a slight chance for a dwarf to enter a fey mood and build the artifact, which would cure the secretive dwarf's madness.
Logged
Somewhere along the way this innocent thread about cheese went horribly, horribly wrong.
I'd say it's par for the course. Did you see that crundle thread? That one started out wrong.