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Author Topic: Becoming the capital and trade agreements  (Read 1105 times)

Blue_Dwarf

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Becoming the capital and trade agreements
« on: November 22, 2011, 09:50:08 pm »

I noticed that if I refuse the liason's offer to become a barony, I don't get the option to choose the items the caravan should bring.

The wiki only says that caravans stop coming when I get a monarch. So as soon as I start qualifying for becoming the capital, I basically can't get caravans?

I was hoping to import lots of platinum and aluminum...
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King DZA

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Re: Becoming the capital and trade agreements
« Reply #1 on: November 22, 2011, 09:54:35 pm »

I think that may only take place once you get a king/queen. I can say for a fact that becoming a barony does not prevent caravans from arriving.

Also, if I remember correctly, the wiki says it just stops the liaison from arriving, not the entire caravan. Then again, I've never had a fort become a mountainhome, so I can't say for certain.

GreatWyrmGold

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Re: Becoming the capital and trade agreements
« Reply #2 on: November 22, 2011, 09:55:31 pm »

I doubt that you stop getting caravans when you become the capital (you certainly won't stop getting non-dwarf ones), and even if you do, you have to accept first before anything happens.
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Sphalerite

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Re: Becoming the capital and trade agreements
« Reply #3 on: November 22, 2011, 11:36:49 pm »

If you turn down the offer to become a barony, the liaison leaves immediately without doing the trade screen.  He'll be back next year and make the same offer.

If you accept and become a barony, you'll start getting trade screens again normally.
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Blue_Dwarf

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Re: Becoming the capital and trade agreements
« Reply #4 on: November 23, 2011, 01:18:20 am »

So the best thing I can do is become a barony and cap the population until I get enough goods?

And order lots of platinum furniture and crafts I guess...
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zwei

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Re: Becoming the capital and trade agreements
« Reply #5 on: November 23, 2011, 03:45:28 am »

You can prevent your frot from becoming capital by not giving tribute and/or not building roads.

Since you actually have to build 5000 bucks worth of roads and offer 5000 bucks worth of goods as tribute, you can continue playing without worries, you wont be becoming capital accidentally.

Quietust

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Re: Becoming the capital and trade agreements
« Reply #6 on: November 23, 2011, 11:14:37 am »

Since you actually have to build 5000 bucks worth of roads and offer 5000 bucks worth of goods as tribute
The values seem to vary between games, and it's quite easy to accidentally reach the road value in advance since bridges can also count under certain circumstances. Fortunately, the "offerings" check only starts counting after you become eligible to get the King, so any goods you offered to the Dwarven caravan earlier on won't count.

Additionally, "Becoming the Capital" won't actually show up until your population reaches 140 (and your fortress becomes a "Metropolis"), so if you cap your population then you should be perfectly safe.
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Blue_Dwarf

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Re: Becoming the capital and trade agreements
« Reply #7 on: November 24, 2011, 03:02:15 am »

Great, I have trade agreements again :)

Though it turned out that the only meltable platinum/aluminum items that I can order are flasks. They never bring platinum toys or instruments for some reason.
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