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Author Topic: You are an Elite Wizard Hunter (Update 3)  (Read 1521 times)

Araph

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #15 on: December 20, 2011, 05:10:52 pm »

Knock at the door- if we fail to receive an invitation to enter, then either open the door or batter it down.

And keep one of the shields!

We can be Captain America. Fisticuffs and a shield. Oh, and THIS.
Blasphemy. He's obviously Captain Scotland.
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The Fool

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #16 on: December 20, 2011, 05:28:58 pm »

Blasphemy. He's obviously Captain Scotland.
I stand corrected. He is Captain Scotland. Out to destroy all the evil wizards of the highlands.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Nilum

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Re: You are an Elite Wizard Hunter (Update 2)
« Reply #17 on: December 21, 2011, 05:02:16 pm »

ELITE WIZARD HUNTER: THE FORUM GAME: UPDATE 3

You lightly rap at the door. As the flesh of your hand meets the ice-cold wood, a surge of dark magical energy penetrates your body. You convulse, and involuntarily attempt to retract your hand, with no luck. Your hand is pinned to the door. You try pulling it off once more, this time with more strength, and produce a horrible tearing sound as you separate flesh from bone. Relentless, you continue pulling, and manage to successfully free your hand. It hurts. It hurts a lot.

You check over the damage. Raising the back of your right hand to eye-level, you see that the skin is charred black as shadow. It's shorn away around your knuckles, and a crimson liquid is leaking out, providing your hand with a vermillion lustre. You fully remove your bowtie and wrap it around your palm, then tie a knot. The quality cotton is comforting. Now, about that door...

This necromancer apparently doesn't like to play nice. You pick up a shield with your good hand and smash it into the blackened wood. It gives easily. You continue beating until you've produced a hole large enough to fit through without touching an edge. The lack of magical reinforcement is surprising. Once inside, you note that the spire is much smaller than it appeared. Less of a grandiose spire and more like a lighthouse. There are no siderooms -- just a single hallway, slightly inclined, that stretches up into the sky, twisting left for what seems like eternity. Just as you debate whether to ascend to the top, your thoughts are interrupted by a repetitious dripping. You look down and note your bowtie isn't doing a very good job of stopping the bleeding.

>...


Status: Missing some skin on your right hand. Bleeding.
Wearing: Gentleman's button shirt (unbuttoned), gentleman's trousers, gentleman's socks, gentleman's boots, gentleman's dinner jacket (buttoned), bloody bowtie (tied around right hand)
Inventory: Strange magical necklace, tower shield (wielded).
Skills: Legendary Fisticuffs
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Ridiculous.  All that it is to be human can be summarised by friendship, love or mecha.

monk12

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Re: You are an Elite Wizard Hunter (Update 3)
« Reply #18 on: December 21, 2011, 09:24:14 pm »

The knave! He shall pay for his lack of civility! Also the necromancy.

Now that our bowtie is a bandaid, put the necklace back on. Then search for secret doors.

The Fool

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Re: You are an Elite Wizard Hunter (Update 3)
« Reply #19 on: December 21, 2011, 09:52:50 pm »

I agree with monk, but I have something to add.

Tighten the bowtie into a makeshift tourniquet to stop the bleeding, put on the necklace, and look for hidden passages.

Surely there is something hidden in this building. No evil wizard would give such a direct route to themselves.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)
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