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Author Topic: (probably) new suggestion  (Read 1530 times)

AWellTrainedFerret

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(probably) new suggestion
« on: November 08, 2011, 01:14:07 am »

I haven't seen this suggestion before, but it just occurred to me when I was building a cistern that had constructed floors and therefore could use the standard build wall/suspend construction work-around to force a dorf to build from a certain direction. Why not have the option to direct your dorf to construct/deconstruct from a certain angle? This would prevent him from trapping himself.
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Edmus

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Re: (probably) new suggestion
« Reply #1 on: November 08, 2011, 01:27:42 am »

I haven't seen this suggestion before, but it just occurred to me when I was building a cistern that had constructed floors and therefore could use the standard build wall/suspend construction work-around to force a dorf to build from a certain direction. Why not have the option to direct your dorf to construct/deconstruct from a certain angle? This would prevent him from trapping himself.
It would be excellent if this is possible.
It annoys me when my dwaves starve themselves behind walls.
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GeorgiaPeanuts

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Re: (probably) new suggestion
« Reply #2 on: November 08, 2011, 01:38:49 am »

Can't dorf just look at his next job in his queue and make sure that if he completes his building that he will be in a spot where he can do his next job.
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RabidAnubis

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Re: (probably) new suggestion
« Reply #4 on: November 08, 2011, 04:46:32 pm »

Footkerchief....

Are you the moderator?
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Footkerchief

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Re: (probably) new suggestion
« Reply #5 on: November 08, 2011, 04:52:23 pm »

Nope.
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Loud Whispers

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Re: (probably) new suggestion
« Reply #6 on: November 08, 2011, 04:57:24 pm »

Footkerchief....

Are you the moderator?

All regular forumites share the same obligation to help any newcomers.

Spoiler: Except... (click to show/hide)

RabidAnubis

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Re: (probably) new suggestion
« Reply #7 on: November 08, 2011, 07:08:56 pm »

Footkerchief....

Are you the moderator?

All regular forumites share the same obligation to help any newcomers.

Spoiler: Except... (click to show/hide)

It's just that he is policing it so much.

I could make his life easier by making a library of suggestions, easier to search for stuff and more specific.  In fact, he's guiliting me into it.
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Dwarf Fortress: Your game is working on giving NPC's lives. Our game is working on giving them a working nervous system.
Aahhh I can't find the fish cakes in the bunny level, they keep getting enraged and I don't have any holy hand grenades
The Age of Myth: Goldenhold

Jheral

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Re: (probably) new suggestion
« Reply #8 on: November 08, 2011, 11:39:23 pm »

To be honest, he's likely to shoot that idea down as "posted before", too... ;)
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Footkerchief

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Re: (probably) new suggestion
« Reply #9 on: November 09, 2011, 12:51:12 am »

It has been discussed before.  I think there might be a wiki page set up for it.  Part of the purpose of my spoiler "tags" (the use of which is itself searchable) is to serve as a starting point for a hypothetical suggestions index, but I'm afraid that people who don't take the time to use the forum's simple built-in search also won't take the time to look through an index.
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knutor

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Re: (probably) new suggestion
« Reply #10 on: November 09, 2011, 07:36:26 pm »

the forum's simple built-in search

A query isn't simple.  This sites in particular is difficult.  Search here has the screaming ignorance of not auto focusing the searchers topic into the current and/or correct topic subfield, from which he clicked search from within.  It's difficult, not simple and this thread makes a clear and precise example of why its not 'simple'.  Many posters don't have all day to scroll through pages of gibberish to find content within a post with a bad tag line.  "(probably) new suggestion," is probably a bad subject.  I know I don't have the time to hunt in poorly titled threads for material.

Sincerely,
Knutor
« Last Edit: November 09, 2011, 07:38:37 pm by knutor »
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RabidAnubis

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Re: (probably) new suggestion
« Reply #11 on: November 09, 2011, 07:56:17 pm »

the forum's simple built-in search

A query isn't simple.  This sites in particular is difficult.  Search here has the screaming ignorance of not auto focusing the searchers topic into the current and/or correct topic subfield, from which he clicked search from within.  It's difficult, not simple and this thread makes a clear and precise example of why its not 'simple'.  Many posters don't have all day to scroll through pages of gibberish to find content within a post with a bad tag line.  "(probably) new suggestion," is probably a bad subject.  I know I don't have the time to hunt in poorly titled threads for material.

Sincerely,
Knutor

That is true.  So for this, I think I will start on an index of all categories so there will be no excuses.
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Dwarf Fortress: Your game is working on giving NPC's lives. Our game is working on giving them a working nervous system.
Aahhh I can't find the fish cakes in the bunny level, they keep getting enraged and I don't have any holy hand grenades
The Age of Myth: Goldenhold

Footkerchief

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Re: (probably) new suggestion
« Reply #12 on: November 15, 2011, 09:52:33 am »

Search here has the screaming ignorance of not auto focusing the searchers topic into the current and/or correct topic subfield, from which he clicked search from within.

If you click the "SEARCH" link in the toolbar, you get a forums-wide search.  If you use the search bar included on each page, you search the thread or subforum instead.  Not that hard.
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