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Author Topic: causing war  (Read 1435 times)

jasonwill2

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causing war
« on: November 16, 2011, 02:41:26 am »

How long does it usually take for you to incite a war, and once you did, how did the war turn out?
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Shinotsa

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Re: causing war
« Reply #1 on: November 16, 2011, 09:00:52 am »

I'm curious to this as well because upon reclaiming an old fortress of mine the 30+ goblins making it their home as well as the elves that were previously at war with my civilization are now friendly. I've already slaughtered one caravan full of elves and the friendly goblins, so if I can incite something I'll try and post how long it took.
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Quote from: EvilTim
"You shouldn't anthropomorphize vehicles. They hate it"

Mapleguy555

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Re: causing war
« Reply #2 on: November 16, 2011, 10:25:13 am »

History will not change during a fort.

Also, Shinotsa, you should've let them live. They would fight for you.
Unlss thats not how Loyalty Cascade works... I suggest locking them away,
at least the goblins.
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Garath

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Re: causing war
« Reply #3 on: November 16, 2011, 10:36:10 am »

who cares about the tree huggers anyway...
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Shinotsa

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Re: causing war
« Reply #4 on: November 16, 2011, 11:33:57 am »

Eh, I'd love to do something with the little buggers but as of right now they're killing the game by just hanging around inside my fortress. If they want to camp on my doorstep then they're fine, but when they are standing IN my dwarves bedrooms they wind up as live training dummies.

Also I thought that it was possible to turn a group hostile during play by killing too many of them. If that's not possible I may as well abandon this fort since I have no enemies. The whole reason I reclaimed it was because I was at war with elves and goblins
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Quote from: EvilTim
"You shouldn't anthropomorphize vehicles. They hate it"

jasonwill2

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Re: causing war
« Reply #5 on: November 16, 2011, 04:29:00 pm »

i thought killin' enough caravans and diplomats would work.
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krenshala

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Re: causing war
« Reply #6 on: November 16, 2011, 04:32:41 pm »

I just try to pick a civ that is at war with elves when I embark.  Bonus points if they are also at war with goblins. ;)
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

King DZA

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Re: causing war
« Reply #7 on: November 16, 2011, 04:41:05 pm »

On the topic of wars, is it possible for the dwarves to be at war with the humans? I've never seen it personally, So I wonder if it's something I should look for next embark.

jasonwill2

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Re: causing war
« Reply #8 on: November 16, 2011, 04:51:11 pm »

none of my guys are at war other than goblins, any way to change this for a given world?
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jasonwill2

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Re: causing war
« Reply #9 on: November 18, 2011, 10:54:12 am »

woot! killing two diplomats and three human caravans caused war with humans! They only set one pikemen group, but still. i bet more wil lcome next year!
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