Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [equips_trained]  (Read 512 times)

drilltooth

  • Bay Watcher
    • View Profile
[equips_trained]
« on: November 06, 2011, 04:46:53 pm »

since the only thread I found along these lines was about 3 years old, and didn't see anything that appeared similar in the "coming soon" list, I figured it safe to start a new one.

the basic idea is an additional creature-level tag, [equips_trained] that will allow you to provide your trained beasts with armor, or other gear relevant to their function.

I can see complications arising with how you get the gear to them, the solution that comes to mind first is for dorfs to include assigned work animals in their own equipment checks.
Logged
Pinkie pie cancels cook: taken by mood.

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: [equips_trained]
« Reply #1 on: November 06, 2011, 05:52:52 pm »

There could be also somekind of mount/war beast uniform menu and a squad menu.
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Di

  • Bay Watcher
    • View Profile
Re: [equips_trained]
« Reply #2 on: November 07, 2011, 07:23:48 pm »

Ducim Razedhoves, stray war donkey cancels pick up equipment too injured  :P
I can see complications arising with how you get the gear to them, the solution that comes to mind first is for dorfs to include assigned work animals in their own equipment checks.
or you could get a new noble: pet arsenal dwarf  :)
Maybe this should come along with possibility to arm those animals capable of grasping? While sending unarmed tigermen to fight may give kung fu panda impression, I'd really like to give them some protection. As far as I remember, they can't be trained.
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science