Turn 15. Escaped…The Party
Melar and Walks-In-The-Cold gather up what they want and split the rest. (1d100=63) The book happens to teach a spell that temporarily blinds and deafens someone. An Illusion spell. Melar takes it and learns Cover Senses.
Melar takes a look at this note from Areyn.
If you are reading this, that means you've defeated the daedroth. Not the strongest specimen of his kind, but you've still proven yourself. I have gone on to Rimmen to the east; if you wish to know why the Thalmor have been attacked, journey there.
Areyn
Areyn sounds like a Dunmer name...He probably instigated this breakout...(5) Walks can hear footsteps in the distance.
Out in the desert, the Khajiit tries to befriend Kithlon, he mostly ignores her. With the Redguard not caring, Ashiranji sniffs out for a sign of water or people...(1) Nothing but a strange burning smell. (6) Kithlon decides to further investigate the object he sited. He walked on until the object was perfectly clear. It was a tent...But there were no nomads or any people at all. He goes closer, just a metre away, when he sees the corpses. Burnt to a crisp, they smelled awful. It seems that they've been here for days...It is strange that no predator has come to claim them.
Character Stats And Inventory
Race: Redguard
Birthsign: The Lover
Level: 1 (Every time you level up, you get 5 points to distribute towards any attribute)
XP: 5/10
HP: 83/95
MP: 25/25
Attributes:
Strength: 10
Endurance: 10
Agiltiy: 20
Intelligence: 5
Willpower: 5
Personality: 20
Total=50 (5 Strength from Racial Bonus, 5 Personality from The Lover Sign, 15 Agility from the Lover Sign,
Dodging/Hitting Chance: +4
Attacks Per Turn: 3
Initiative: 1
Persuasion: +1
Defence: 5
Attack: 7
Health Regen: 2
Magicka Regen: 1
Abilities:
Skills:
Longswords-15
Shortswords-5
Dual Wielding- 20
Unarmed- 15
Light Armor- 15
Appearance(optional): A tall thin man with short black hair, with what seems to be a spiral tattoo design on his arms.
Inventory Slots: 15/15
Equipment:
Tattered Tunic (d=0)
Sandals(d=0)
Race: Dunmer
Birthsign: The Shadow
Level: 1
XP: 5/10
HP: 24/24
MP: 50/50
Attributes:
Strength: 4
Endurance: 8
Agility: 15
Intelligence: 10
Willpower: 10
Personality: 3
Total=50
Dodging/Hitting Chance: +3
Attacks Per Turn: 2
Initiative: 0
Defence: 10
Attack:
Health Regen: 1
Magicka Regen: 4
Skills
Destruction: 10
Long Blade: 5
Short Blade:15
Sneaking: 10
Acrobatics: 10
Illusion: 15
Abilities:
Moonshadow- Once every 10 turns, the player can turn invisible.
Call Ancestors- Summons an ancestor to aid the player. Permanently takes 5 of your MP each times this is used.
Firebloood- Fire damage only does 1/2.
Spells:
Spark: Does 2d4 damage to single target. Ranged. 5 MP.
Flame Touch: Does 1d12 damage to a single target. Melee. 5 MP.
Muffle: All stealth rolls increased by +1 for a single turn. 12 MP
Cover Senses: Blinds and deafens a target for one turn. 30 MP.
Insignificant Charm: +1 to Persuasion as long as request or question is reasonable. 10 MP
Weakness to Fire: Increases damage to target from fire attacks by 25%. Lasts 2 turns. 10 MP.
Appearance(optional): Athletic physique, rather long dark brown hair, a small braided beard and red war paint in the shape of a skull, which hides many scars.
Inventory Slots: 5/15
Potion of Invisibility
Potion of Minor Healing x2
Thalmor Dagger x2 (d=30)
Dwemer Coherer x2
Common Soul Gem
Equipment:
Thalmor Light Armour (d=20)
Thalmor Light Boots(d=5)
Thalmor Light Gauntlets (d=5)
Steel Dagger (d=25)
Iron Knife (d=15)
Name: Ashiranji
Race: Khajiit; Senche-raht
Birthsign: The Warrior
Level: 1
XP: 5/10
HP: 172/172 (57 base + 15 Endurance Bonus +50 HP Racial +50 HP Birthsign)
MP: 15/15
Attributes:
Strength: 30 (5 +10 Racial +15 Birthsign)
Endurance: 19
Agility: 10
Intelligence: 3
Willpower: 15
Personality: 3
Total= 55 (Six starting stats x 5 in each = 30 + 25 to distribute = 55)
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Combat Roll: +1
Persuasion: 0
Defence: 15
Attack: 20
Health Regen: 1
Magicka Regen: 3
Abilities:
Night Eyes-Can see in the dark.
Skills:
Hand-to-Hand 50 (20 + 30 Racial)
Sneaking 10
Deception 10
Acrobatics 10
Appearance(optional): She's a gigantic feline quadruped with light gray and silver fur, with black stripes along her sides and tail. Her mouth always seems to be smiling, and her eyes are very large and a very deep blue. Despite her massive size she move with a quiet ease and grace, and tends to purr in very loud, deep tones when pleased.
Inventory Slots: 25/25
Equipment:
Race: Argonian
Birthsign: Lady
Level: 1
XP: 5/10
HP: 90/90
MP: 26/50
Attributes:
Strength: 10
Endurance: 20
Agiltiy: 10
Intelligence: 10
Willpower: 15
Personaility: 20
Total=
Dodging/Hitting Chance: 2
Attacks Per Turn: 2
Initiative:
Persuasion: 1
Defence: 15
Attack: +2
Health Regen: 2
Magicka Regen: 3
Abilities:
Skills
Spear: 15
Restoration: 25
Alchemy: 20
Light Armour: 10
Spells:
Cure Disease: Cures disease on target. 20 MP
Heal Minor Wound: Heals 40 HP. 30 MP
Heal Scratch: Heals 10 HP. 15 MP
Appearance(optional): Dull purple scaled, Walks highlights her eye ridges with a turqouise tint, which is a more saturated version of the colour of her softer parts, specifically under the neck. She stands at 1 and a half meters. Her head is decorated with well groomed spines and a small amount of feathers.
Inventory Slots: 19/25
Scamp Ear
Scamp Skin
Potion of Minor Healing x2
Hunk of Goat Meat
Thalmor Robe
Thalmor Heavy Armour
Equipment:
Wrecked Thalmor Light Armour (d=5)
Thalmor Light Boots (d=5)
Iron Spear (d=20)