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Author Topic: Two-handed weapons  (Read 2438 times)

Grumbledwarfskin

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Re: Two-handed weapons
« Reply #15 on: November 05, 2011, 10:12:12 pm »

Broadness shouldn't imply shortness, according to the raws:

Quote from: creature_standard.txt
   These tags establish the growth phases of the creature's life.  The format is (BODY_SIZE|<year>|<day>|<average size>).

   [BODY_SIZE:0:0:3000]
   [BODY_SIZE:1:168:15000]
   [BODY_SIZE:12:0:60000]

   These body modifiers give individual dwarves different characteristics.  In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature.  The seven numbers afterward give a distribution of ranges.  Each interval has an equal chance of occurring.

   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]

...you know, I think I was reading those numbers wrong...I was taking it as 1/7 chance of getting each of those specific percentages, but reading the raws again, they talk about intervals, not values. So perhaps it's "roll an interval (equal chance of each of the six intervals), then roll an equal distribution random number within that interval to get the actual size modifier".

That would make dwarves normally much closer to the average size than I'd been thinking.

There are also similar modifiers for each individual body part, separate from the ones for the whole body that I quoted, and some of those are named "HEIGHT", "BROADNESS", or "LENGTH"...if those also have an impact by modifying the weight of that body part, that would also tend to make the body size stay a bit closer to the average.
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TerryDactyl

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Re: Two-handed weapons
« Reply #16 on: November 05, 2011, 11:33:00 pm »

Your mathematics just went over my head.  :-\

There weren't any dwarves described as 'tall' or some variation thereof within my set, though some were shorter than others. Skinny also seemed more likely to occur than broad, but this could be a property of my civilization's genetic makeup, another potentially normalizing factor.

i2amroy

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Re: Two-handed weapons
« Reply #17 on: November 06, 2011, 02:52:09 am »

I'm pretty sure that that is exactly what is happening now that I think about it, and I'm almost certain that several things worked similar back in 40d as well. And that would greatly reduce the chance of a dwarf deviating from the normal size range by any sizable amount (pun sort of intended :P), especially if individual limb sizes were factored into the mix. Though I would assume that limb sizes would still be a function of the overall dwarven body size, else you could end up with weird things where you had this huge dwarf with a preschooler sized hand and left foot.
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