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Author Topic: memory tricks?  (Read 1376 times)

GreatWyrmGold

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Re: memory tricks?
« Reply #15 on: November 04, 2011, 06:31:43 am »

I just remember. If I accidentally flood my fort because of it, so be it.

That hasn't happened yet; I've only flooded stuff by desgin. Only one or two dwarves that weren't supposed to die died as a result.
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Azated

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Re: memory tricks?
« Reply #16 on: November 04, 2011, 06:40:21 am »

My memory is pretty much swish cheese, so if I don't play a fort for more than a few days, I don't bother remembering everything I had planned and just gen a new world and find a new site.

Hotkeys are brilliant though. I don't know what I'd do without them.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
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Muttonhawk

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Re: memory tricks?
« Reply #17 on: November 04, 2011, 06:48:37 am »

For each fort I write the name of that fort on the top of an A4 piece of paper in a sketch book then separate it into 2 columns; one column is a to-do list, the other is where I write the names of migrants to draft into the military (often with a notation next to there name if they are marksdwarfs).

How I remember where everything is is to have a mental image of how I want my fort to look like at the very start and design its layout around that (being flexible of course), trying not to keep indistinguishable things (like stockpiles) looking too samey.
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Azure

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Re: memory tricks?
« Reply #18 on: November 04, 2011, 07:04:12 am »

1. Keep a doc [word, powerpoint w/e method you like] listing your overall goal [steelworks? glassworks? mass prepared food?] and your to-do list. (The notebook is a good idea too!)

2. Use notes! Countless dwarves have been saved by labeling the flood lever and the unleash prisoners lever.

3. Use dwarf Therapist. Get used to naming them by their purpose. Miner, Mason, Eng. Core, Recruit, Ranger, Soldier, Farmer, Processor, Forger, Clothier, Doctor, Nurse, and so on.

4. If you setup and use patrol routes you'll have more time to remember your defenses.

5. Label your zooms. Main Gate, Cav 1, Cav 2, Workshops, Arena, Candy, Etc.

6. All stockpiles are custom! If you do this and use notes you'll have a well organized fort. If you don't mind the long walks you can dig out rooms to make a "warehouse" district for all those bedroom items, doors, floodgates, etc.[Toss a generic up if you want stuff to get moved inside, just make sure to deselect items that are sorted elseware or you'll be using the take command a lot.)

7. Put custom stockpiles by your depot set to hold the junk you trade.
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