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Author Topic: The hapybox project  (Read 961 times)

antymattar

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The hapybox project
« on: October 29, 2011, 01:26:23 pm »

The idea is fairly simple - To create a fortress that is divided into many many cubes that each contain 6 dwarves. The cubes would be 6x6x6 large and contain everything needed to sustain the 6 dwarves for as long as possible and allow them to keep pumping out textiles. The floors are numbered 1 to 6 starting from the top. The top floor would sontain the bedrooms. each dwarf would have a bed, a cabinet and a chest. The second floor would contain 5 tales and 5 chairs. The 3 floor would contain statues. This would act as a sort of meeting place where the 5 dwarvess can waste time and accumilate happyness. The fourth floor would contain 3 workshops that would be used to produce all of the products that the dwarves need.
The fifth floor would contain a farm that grows pig tails. And the sixth floor would contain a farm meant for growing plump helmets. The sixth floor would also contain acsess to water via a hole in the floor that is connected to an overall water pipe that runs throughout the whole system. The third floor would also have a floodgate door that would be openeed only once every 5 years to collect the products orr in the slight chance of a mood.

The hapybox. Funded by CAvERN-sociall experiments since the age of myth.
« Last Edit: October 29, 2011, 02:15:36 pm by antymattar »
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ClkWrkJester

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Re: The hapybox project
« Reply #1 on: October 29, 2011, 02:15:41 pm »

This would be merely interesting were it not for the name, and the fact that it is entirely devoted to textiles.  In some sort of bizarre Paranoia-esq scheme you have devoted dorf lives to making cloth in a horrifying life-long sweatshop.  Now all you need is to mod in uppers and you're set.
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Carve out a massive pit and construct a copper block tower! Challenge those goblin bastards with your phallus of justice!

antymattar

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Re: The hapybox project - Sweatshops of time.
« Reply #2 on: October 29, 2011, 02:41:08 pm »

Ok. I fixed the name to suit it. I just thought that they need an occupation. It would be interesting.

thegoatgod_pan

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Re: The hapybox project
« Reply #3 on: October 29, 2011, 02:49:54 pm »

I think the only way to improve it is to construct a water calculator A.I. overseer who would periodically automatically seal off some doors and isolate the dwarves therein for a year or so.  You know...for science...
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Di

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Re: The hapybox project
« Reply #4 on: October 29, 2011, 03:53:15 pm »

That layout would require quite a lot of micromanagement, I generally prefer what I call deathbox: one huge pit in the earth with water and magma pipes running randomly along over the place and some randomly placed statues to rise happiness.

Also if you place 4 workshops in 6*6 square you won't be able to place stairs inside the setup.
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antymattar

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Re: The hapybox project
« Reply #5 on: October 29, 2011, 04:02:26 pm »

Thats why you have just 3. There three workers, and 3 planters

Frelus

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Re: The hapybox project
« Reply #6 on: October 29, 2011, 04:11:31 pm »

I think 1 planter and 1 brewer/cook (in 1 dwarf) should be enough, sufficient skill level given.
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My trade depot is set to flood with water at the pull of a lever.  It's deep in the tunnels with easy drainage.  I call it my "water for goods" trading policy.

antymattar

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Re: The hapybox project
« Reply #7 on: October 29, 2011, 04:36:48 pm »

Hi! Yeah but then I might as well make 4x4 blocks that contain 2 dwarves.

Lokii

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Re: The hapybox project
« Reply #8 on: October 29, 2011, 05:07:17 pm »

Hi! Yeah but then I might as well make 4x4 blocks that contain 2 dwarves.

Not that this wouldn't be interesting. You could always try out 4x4 blocks with a male/female couple each, let them raise their kids. Then when the kids hit adulthood you pair them up with the kid of another block. Create the perfect dwarven race.
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Vattic

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Re: The hapybox project
« Reply #9 on: October 29, 2011, 05:15:54 pm »

Wouldn't productivity drop as the dwarves slow due to alcohol deprivation?
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Putnam

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Re: The hapybox project
« Reply #10 on: October 29, 2011, 09:28:21 pm »

This seems awfully conservative :P

Forumite

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Re: The hapybox project
« Reply #11 on: October 29, 2011, 09:40:09 pm »

You need to grow and mill Dimple Cups to get an effective cloth industry, otherwise you loose out on a lot of the value.
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antymattar

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Re: The hapybox project
« Reply #12 on: October 30, 2011, 05:07:55 am »

Hi! Yeah but then I might as well make 4x4 blocks that contain 2 dwarves.

Not that this wouldn't be interesting. You could always try out 4x4 blocks with a male/female couple each, let them raise their kids. Then when the kids hit adulthood you pair them up with the kid of another block. Create the perfect dwarven race.

I blame you! Now I shall do it.