Cant see the sheet, Kolliup.
Anyway, I hope I arent gonna change my sheet any more, unless some good ideas come to me. Decided to make my strike:
Strike 10[20PP] + Aura[+3MOD] + Fades[-1MOD] + Distracting[-1MOD] + Extended Range 2[2PP] + Triggered(suprise attack at melee range)[1PP] = [23PP]
I hope this is okay. This would mean I could have an instant hit in a radius of 3 meters, but it would make my dodge bonus dissapear and cut power off my array. It would also affect allies as well.
Basically a last ditch thing against a horde of enemies with no allies around. The trigger is there cause I dont have my dodge bonus in that case anyway, plus its funny and I had a point left over.
I also changed my forms, because the ranks requirement was ignored in ultimate power, and even in the example in the original. Took a 2 hit to defense so I could afford it though, which doesnt go well with the distracting strike.
Int +5[10PP]
Wis +4[8PP]
Cha +4[8PP]
Toughness +6/+10(solid form)
Will +4/+7(versus mental effects)
Fortitude +0
Reflex +0
Combat:
Attack +10 (Electrical control)
Attack +8 (Stun)
Attack +8 (ranged)
Attack +2 (melee)
Attack +4 (Suffocate)
Defense +10 (+8 flat-footed)
Damage:
Blast: +10 Toughness
Suffocate: +7 Fortitude
Unarmed(rock form): +4 Toughness
Unarmed(other states): +0 Toughness
Stun: +10 Fortitude
Powers [66PP total]
Device 11[44PP] + Restricted 1(Electrical control)[1PP] = [41PP] 55PP for powers
Alternate Form 5[30PP] + 1 Action[+1 mod] + 2 Alternate Powers[2PP] = [32PP] 25PP for forms
Energy
Insubstantial 3 [15PP]
Flight 5 [10PP]
Solid
Density 4 [12PP]
Immovable 1
Super-Strength 1
Protection 2
Immunity 9(Life Support) [9PP]
Protection 2+2[4PP] + Impervious[+1 mod]
Gaseous
Suffocate 7 [14PP] + Accurate [1PP] = [15PP]
Insustantial 2[10PP]
Protection 6[12PP] + Impervious[+1 mod]
Comprehend 4(Languages 4)[8PP]
Mind shield 3[3PP]
Electrical Control 10[20PP] + Alternate power 3 [3PP] + Accurate[1PP] + Homing[1PP] + Precise[1PP] = [26PP] 23 PP for alternate powers
Stun 10[20PP] + Accurate 3[3PP] [23PP]
Teleport 20[20PP] + Medium(Power Lines)[-1MOD] + Turnabout[1PP] + Change Velocity[1PP] + Subtle[1PP] = [23PP]
Strike 10[20PP] + Aura[+3MOD] + Fades[-1MOD] + Distracting[-1MOD] + Extended Range 2[2PP] + Triggered(suprise attack at melee range)[1PP] = [23PP]
Feats [11PP total]
Artificer[1PP]
Attack Focus(Ranged) 6 [6PP]
Connected [1PP]
Contacts [1PP]
Well-Informed [1PP]
Taunt [1PP]
Skills 88P [22PP]
Knowledge(Arcane Lore) 10 (15)
Knowledge(Physical Sciences) 10 (15)
Knowledge(Technology) 10 (15)
Craft(Mechanical) 10 (15)
Craft(Structural) 10 (15)
Notice 8 (12)
Gather Information 10 (14)
Diplomacy 6 (10)
Bluff 6 (10)
Sense Motive 8 (12)
Defense +8[16PP]
Attack +2[4PP]
EDIT: Haha, had a silly idea to do with random left-over points. 1 point wonders. Basically throw as many flaws on a single low cost ability as you can. Quickness for example. Make it one type, noticeable and side-effect(dun lose the roll). This would get you rank 4 quickness with only a single point.