I built a 3x3 room which a pump on the same level filled to 7/7. The pump was then disabled (actually I blocked its source with a hatch). When I let the 9 tiles of 7/7 water fall down a hole (in the center of the room, which was blocked by a hatch), it filled all 11 tiles to 7/7, and left 5 tiles up top at 2/7 and 4 tiles at 1/7. It appears that I generated 28 units of water (4 whole 7/7 tiles)...
Here's the top floor, top-down view:
code:
##D##
# #
@@ H D
# #
##D##
D is a locked door, H is the hatch over a channel, @@ is the pump which pumps from the west to the east.Side view of the levels below the hatch, with the hatch presented as an H:
code:
#H###
# # #
# # #
# # #
# # #
# #
#####
(The purpose of this construction was to see if the water would obtain equal heights on both sides once it had all fallen in, or if it would end up higher on one side or the other.)
P.S. There were no rocks or other objects anywhere in any of those tiles.
Edit: I dug out some more tiles below, and added an opening to the surface to see if it was infinite, and then repeated the experiment, and ended up with the 9 tiles of 7/7 water changing into enough water to fill 13 tiles (if you count the 1/7 tiles left up top):
Top:
code:
##D##
#111#
@@1.1D
#111#
##D##
Side:
code:
#.###.#
#6# #
#7#7###
#7#7#
#7#7#
#7#7#
#777#
#####
Movie of the second test: http://mkv25.net/dfma/movie-276-fuzzywater
[ January 02, 2008: Message edited by: Shadowlord ]