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Author Topic: Glass as trap component  (Read 2236 times)

ohgoditburns

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Re: Glass as trap component
« Reply #15 on: October 18, 2011, 12:36:01 pm »

You also have to take into consideration style points. Clear glass serrated disks in a corridor with 3/7 water is pretty evil.
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ClkWrkJester

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Re: Glass as trap component
« Reply #16 on: October 18, 2011, 12:43:45 pm »

I use mostly glass for spikes and blades just because it seems like it'd be cool.  Any good trap layout can be utterly destructive even if made of something as simple as wood... and when made with the finest of materials its all that much more overkill and easy.  I prefer to do glass traps for, as I said, the "Cool Factor", since the idea of a goblin seeing his buddy straight shredded to gibs by nearly invisible sawblades gives me a happy.

Also from a more reasonable standpoint, I like to save iron and steel for equipping dwarves since if its a choice between traps that may not even hit a target but are of the best possible quality, or dwarves that can deal with whatever makes it past, I'd rather have the dwarves at their best, gear-wise.  Plus its kinda fun to imagine the sound a glass spiked ball would make.
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MadocComadrin

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Re: Glass as trap component
« Reply #17 on: October 18, 2011, 03:43:30 pm »

Plus its kinda fun to imagine the sound a glass spiked ball would make.
THUNK!Clinkle Clinkle
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Bilanthri

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Re: Glass as trap component
« Reply #18 on: October 18, 2011, 03:43:53 pm »

The discussion about impact types and which trap component is "best" has brought to mind the logic I employ with arming my military. Versatility is a key to success. I always make various 3-dwarf military units that each focus on different weapons, which has come in handy when battling the wide range of fell evil that comes to predate on my burgeoning society. Sure, my axe and hammer dwarves lay goblins low with ease, but it's the spear wielders that bring down Stratarax the Giant Beast of Thick Skin.

On that note, I love how quickly my serrated glass discs make goblin tartar out of all those dirty, troll-leather-loincloth wearing thugs, but the resounding clang of a heavy glass ball crushing a goblin captain into his own armor, or the visceral gore of an ettin watching his entrails wind up on a shining green glass screw can be equally gratifying.
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alter05

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Re: Glass as trap component
« Reply #19 on: October 18, 2011, 03:52:49 pm »

Thanks a lot for the replies it gives me a lot of ideas !
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Oaktree

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Re: Glass as trap component
« Reply #20 on: October 18, 2011, 05:31:29 pm »

The discussion about impact types and which trap component is "best" has brought to mind the logic I employ with arming my military. Versatility is a key to success. I always make various 3-dwarf military units that each focus on different weapons, which has come in handy when battling the wide range of fell evil that comes to predate on my burgeoning society. Sure, my axe and hammer dwarves lay goblins low with ease, but it's the spear wielders that bring down Stratarax the Giant Beast of Thick Skin.

On that note, I love how quickly my serrated glass discs make goblin tartar out of all those dirty, troll-leather-loincloth wearing thugs, but the resounding clang of a heavy glass ball crushing a goblin captain into his own armor, or the visceral gore of an ettin watching his entrails wind up on a shining green glass screw can be equally gratifying.

I got a really good combo with serrated discs (glass/metal) mixed with picks and silver hammers. 

Got a goblin fighting report where it was - slice (lost arm), slice (lost leg), slice (lost other lower arm), pick to side of head crushing skull.  More clean-up, but the pick getting a clean kill shot was icing on the cake.

And my dodge-trap has a mix of training weapons, elf wooden weapons, hammers, and spiked balls.  Generally good for sending 25%-50% of an attacking force for that quick swim in the magma pool. 
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Tevish Szat

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Re: Glass as trap component
« Reply #21 on: October 18, 2011, 06:41:45 pm »

Now that's something I need to try, a weapon trap with disc, corkscrew, spiked ball, spike, hammer, Sword, mace, spear, axe, and whip.  Hit 'em with one of everything, including that last little bit of goblinite.
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Chattox

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Re: Glass as trap component
« Reply #22 on: October 19, 2011, 01:48:11 am »

Does the quality of glass make a difference? i.e. is clear glass better than green?
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Lagslayer

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Re: Glass as trap component
« Reply #23 on: October 19, 2011, 04:30:48 am »

Does the quality of glass make a difference? i.e. is clear glass better than green?
All types of glass (except obsidian if you want to get technical) have identical combat stats.
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