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Author Topic: [33g] Long creature names get cut off  (Read 768 times)

somewhere_else

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[33g] Long creature names get cut off
« on: January 01, 2008, 06:27:00 am »

The full names of creatures with very long names get cut off by the edge of the display, rather than wrapping around or somesuch.

As many dwarves as that Bronze Colossus killed, I kinda wanted to know what epithets they gave it.
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0x517A5D

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Re: [33g] Long creature names get cut off
« Reply #1 on: January 01, 2008, 05:14:00 pm »

Consulting the human language raw gives this:

luthi : shell
ices : glisten
ņerib : cheerful
isel : scarce
puja : bend
bekor : twilight
ung : void

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Torak

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Re: [33g] Long creature names get cut off
« Reply #2 on: January 01, 2008, 05:35:00 pm »

quote:
Originally posted by 0x517A5D:
<STRONG>Consulting the human language raw gives this:

luthi : shell
ices : glisten
ņerib : cheerful
isel : scarce
puja : bend
bekor : twilight
ung : void</STRONG>


Dont you mean dwarf?

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somewhere_else

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Re: [33g] Long creature names get cut off
« Reply #3 on: January 02, 2008, 01:59:00 am »

quote:
Originally posted by 0x517A5D:
<STRONG>Consulting the human language raw gives this:

luthi : shell
ices : glisten
ņerib : cheerful
isel : scarce
puja : bend
bekor : twilight
ung : void</STRONG>


Thanks for that.  So, creatures that are not dwarf, goblin, elf, or human default to having human names?

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0x517A5D

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Re: [33g] Long creature names get cut off
« Reply #4 on: January 02, 2008, 04:08:00 am »

I wouldn't bet money on it.  I know that world-names can be taken from any of the four languages.  I suspect that megabeast names can as well.

If the dwarves had named it, I think it would be in dwarvish.  But megabeasts have their own names.

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Toady One

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Re: [33g] Long creature names get cut off
« Reply #5 on: January 02, 2008, 05:10:00 pm »

I think the sort of weird thing is that if the megabeast has an original two part name in, say, the human language, then after it kills a bunch of your dwarves, the extended name will be in human as well.  With the deities I'm working on, I'm going to fiddle with having entity-based names, so that the dwarves could give it a different name or part of a name instead of having to work with the original.
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