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Author Topic: The Shiny Fortress - For a change - All Hail Shinyism! (Turn 2)  (Read 6140 times)

Maxinum McDreich

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Re: The Shiny Fortress - For a change - Off to shiny fortress!
« Reply #45 on: October 19, 2011, 09:45:02 am »

no...
No...
NO...
NOOOOOOOOOOOOOOO!

SCRIBE WORK?
Grig wanted to be a warrior! But he was back at his old damned job! And what the heck did he eat last night?

Ugh!

Common sense prevailing, Grig noted that if he wanted to be a warrior, he was going to need money to compensate for a slow start that was inevitable. Which meant... counting and writing and joining this insane bureaucracy for now.

Continue working, find a cheap place to stay that isn't a homeless shelter, if possible, buy meat and alcohol. Budget of 25. If what stated would go over that, ignore the latter 2 and just have whatever I would have to eat.
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evilcherry

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Re: The Shiny Fortress - For a change - Off to shiny fortress!
« Reply #46 on: October 20, 2011, 07:43:27 am »

Wow the other engravers with my recursively recursive engravings, include hidden images of the things that may yet come to pass.
[4-3] You do some scribing... before the foreman comes to you and scolded you. Very heavy handedly. You are told to engrave exactly to the design. It seems creativity is not welcomed here.

Status: 70s, Fine, Well-fed, got Alcohol, initiate of Engraver's guild
right... i really need an new housing then? 10+5 shinies for shelter and booze means i wont earn shit

"Heigh ho, Heigh ho, to make rooms i ... wonder what one of those rooms will cost me?"
(you should know it is coming).
After a day of work, you got your pick and tried to mine a room in a less travelled area. As you dug a few feet* deep, A lawman apprehended you. It seems mining without a permit is a criminal offence. You are escorted to the local sheriff's post and detained until next morning. At least you got a private cell for tonight.
Mood decreased by 2 for being incarcerated.

Status: 70s, Very Unhappy, Well-fed, got Alcohol, initiate miner

*Dwarven units, of course.

[Back again! Glad I'm not too far behind. Looking forward to seeing where this goes. :) ]

"Well... I guess we know where the place gets its name from," Turk observed when he arrived at the entrance with the rest of his traveling companions. Though, the rest of them seemed a bit too busy to notice that little bit of litotes, as far as he could tell.

Not that he could blame them, really; this was much different from what any of them had imagined. Sure, it was a Dukedom, and that meant something, but Turk had still been expecting something a little less... well, less. The Guildmaster had told him that he would be starting a new branch, for Armok's sake! It seemed a bit of a stretch to imagine that this place didn't already have a branch.

Of course, the Guildmaster had been getting a little long in the tooth, so maybe he'd gotten this place mixed up with some other outpost. That would actually be pretty apropos as far as Turk's life was concerned, getting sent off to the wrong mountain because some near-sighted, addlepated greybeard's glasses were smudged.

Turk sighed. Either way, the first steps would be the same, and there was no point in standing around and waiting when there was work to be done.

"On the bright side," he observed as he set off. "I doubt I'll get put in a pit polishing rocks somewhere."

Search for the local branch of the Cheesemaker's Guild and ask to be put to work. If there isn't one, try and find some administrative personnel and ask about setting one up.
Ah! Cheesemakers! The true professional that always got the wrong end of the stick. Drafted to the militia, carrying rocks and such...
[3] No. The receptionist of the managing office just laughed off your idea. You moved to the farming district, asking how you can set up a cheese operation. Everyone also laughed you off. The problem: This place produces no milk. No sense to post-process imported cheese, either.

you did find a job as a longshoreman. Certainly it is a welcoming change... but at least it is better paid at 30s a day. It won't increase for a long time though.
Status: 85s, Fine, Well-fed, got Alcohol, longshoreman

Snobs. They wouldn't know a legendary mechanic if one built an automated mine in front of them! Guess I'll have to go to something else with my skills...As well established this fortress is, the caverns must still be dangerous. The military must be needed there...And my skills as a mechanic would be useful, to make machinery and the such.

Apply to the militia/military as a combat engineer. Say that I can build machinery to aid in the caverns.

[4]
The militiaman laughed as you told your experience. "Charters! No, real men do not need this. We don't want them work on paper, but the real thing! Show me what you can do."
With the limited resources available, you made a repeating crossbow. Just working, never marvelous, but enough to impress the local leader. You are allowed to tag along as a PFC, as long as you keep their equipment well maintained. This includes blacksmithing work which you are not too familiar with, but things will soon change...

Status: 85s, Fine, Well-fed, got Alcohol, PFC (Engineer)

Well that was alright, I suppose...

Continue to work at his job, using any spare time to ask around to see how expensive/where he could get some better armour and training.
[4]
You visited the barracks and found out the training equipment highly unsuitable for you needs. For instance, they only have stationary targets. This is too different from the dynamic nature of small squad combat to have any effect on you.
On the upside, you found out leather clothing can be acquired with shinies. 100 shinies will give you a padded leather vest. 75 will give you a helm.
Status: 100s, Fine, Well-fed, got Alcohol, PFC

no...
No...
NO...
NOOOOOOOOOOOOOOO!

SCRIBE WORK?
Grig wanted to be a warrior! But he was back at his old damned job! And what the heck did he eat last night?

Ugh!

Common sense prevailing, Grig noted that if he wanted to be a warrior, he was going to need money to compensate for a slow start that was inevitable. Which meant... counting and writing and joining this insane bureaucracy for now.

Continue working, find a cheap place to stay that isn't a homeless shelter, if possible, buy meat and alcohol. Budget of 25. If what stated would go over that, ignore the latter 2 and just have whatever I would have to eat.
[6]The goblin inn offers lodging for 5 shinies each. Turn out it is still a communal bedroom, but at least away from the traffic. meat is available for 10 shinies per day. Unknown meat, that is. Anyway as you have meat you are already too happy to discern them.

You are now running a deficit. You may either work harder (and submit to evil shinyism!) to get out of this rat race, or else...

Status: 70s, quite content, Well-fed, got Alcohol, Scribe II

Ahra

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Re: The Shiny Fortress - For a change - Off to shiny fortress!
« Reply #47 on: October 20, 2011, 08:10:22 am »

headwall, i wondered what one of the rooms I WAS DESIGNATED TO MAKE would cost.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Sinpwn

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Re: The Shiny Fortress - For a change - Off to shiny fortress!
« Reply #48 on: October 20, 2011, 08:13:34 am »

Find some scribing supplies to create art of my own design to make money on the side.
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Maxinum McDreich

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Re: The Shiny Fortress - For a change - Off to shiny fortress!
« Reply #49 on: October 20, 2011, 08:49:44 am »

I have 14 days to get a better job, so I gots some time. :P

Still, shiny is shiny. This day Grig will:
See if anyone that can get me a promotion is having... social difficulties. Maybe by consoling them I might sneak a promotion. Regardless, will work the scribe work with a little more effort too. A combination of the two could get me somewhere!
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micelus

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Re: The Shiny Fortress - For a change - All Hail Shinyism! (Turn 2)
« Reply #50 on: October 20, 2011, 01:34:10 pm »

Never expected to be in the military. Didn't even think about joining a militia ever since uncle Urist lost both arms and an eye to a horde of badgers...Ah well, things should go ok.

Move into barracks. Train crossbow skills. Socialize with militia. Listen to rumours.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Time Blossom

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Re: The Shiny Fortress - For a change - All Hail Shinyism! (Turn 2)
« Reply #51 on: October 20, 2011, 02:25:01 pm »

Turk leaned back against a stone archway and rubbed the bridge of his nose as people milled past him.

No milk? I mean, really, now--no milk? None whatsoever?

The idea was patently ridiculous. The place clearly had meat, he'd seen that much. And if a town had meat, the only way they wouldn't have milk is if they were going out of their way to not have it; just about any animal worth butchering was worth milking, especially since they saved the females to make more calves and such most of the time. Honestly, even pigs could be milked, push come to shove.

But, that would have to be a mystery for tomorrow; Turk had spent most of the day tracking down the nonexistent Cheesemaker's Guild and finding an interim job as a longshoreman (Boats. They have their own boats, but they import their cheese. Madness.), and he really needed to spend the rest of it finding a place to stay for the night.

But! First thing tomorrow, Shiny Fortress's Cheesemaker's Guildmaster Tode "Turk" Daturkolad would start laying some groundwork.

Considering this as he set off in search of real estate, Turk thought aloud, "Heh. With a title like that, I'm like to spend more money on ink than lye."

Spoiler: OOC (click to show/hide)
« Last Edit: October 20, 2011, 02:28:10 pm by Time Blossom »
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Time Blossom cancels everything: NaNoWriMo

Geen

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Re: The Shiny Fortress - For a change - All Hail Shinyism! (Turn 2)
« Reply #52 on: October 20, 2011, 08:14:11 pm »

Reserving a waiting spot, character sheet soon to come.
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