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Author Topic: Stone Blocks and other oddities  (Read 1381 times)

ravaught

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Stone Blocks and other oddities
« on: September 23, 2011, 07:19:04 am »

First, I'd like to start by saying this is my first post(so be gentle), and by thanking Toady for one hell of a good game!!

On to the Dwarfy goodness...

Stone Blocks:

Building on Kohaku's post regarding Volume and Masshttp://www.bay12forums.com/smf/index.php?topic=61215.15, and on the Furniture/Crafts Realism posts http://www.bay12forums.com/smf/index.php?topic=29526.45, I would like to see stone blocks cut during the mining process instead of later at the shops. The reason is that there is a fundamental difference in the way the harvesting is done when your aim is blocks. You would use a special saw made from wire rope, preferably diamond encrusted for maximum efficiency, and would cut the blocks directly from the area you are working. The way I see it, this could involve several cool changes:

1: Mining for blocks would take longer than regular mining, and would require a previous manufacturing of a stone saw from metal. This would make block mining more of a mid-game skill instead of something that can be done in the first few moments of game play.

2: The user could specify during designation whether they wanted small, medium, or fekkin huge blocks. The larger blocks would take less time, but require more dwarfs to haul. (I think multiple dwarf hauling is set for future releases already.)

3: Furniture made from stone could be based on size, larger pieces requiring larger blocks of workable stone. So a stone cabinet would require 1 fekkin huge block and perhaps one or two of the smaller ones while a stone wall might require ten of the medium ones, depending on how the sizes were broken down. If we assume a 3m x 3m x 3m cube as the the volume for one world space, then that could make 1 fekkin huge block, 27 medium blocks, and perhaps 81 small blocks. Small blocks could then be used for any items less that .33 cubic meters like figurines etc, while medium blocks would be ideal for chairs(possibly multiples being used for tables) and huge blocks for cabinets, beds, bins, etc.

4: This would remove the redundancy of having to make blocks after mining the blocks, and would also allow for some logic in implementing stone storage. Smaller stone blocks could immediately be moved to appropriate bins reducing FPS lag (hopefully)

5: It would add some much needed pace scaling to fortress expansion beyond FPS limitations by slowing the mining process in general.

6: Blocks could have increased value than they currently do, making them more useful for trade commodities and providing a sink for excess materials. They could also have an increased material value, depending on the type of stone for increasing the strength/stability/value of your walls. i.e. A wall made completely of fekkin huge stones would have a MUCH higher defensive rating than one made from small stones and requiring mortar.

7: Walls, floors, and ceilings left behind from areas where stone blocks were cut could be stronger and require less time to smooth due to the nature of material removal. A stone saw leaves a fairly smooth surface to begin with and doesn't induce and stress/impact based fracturing.

8: Requiring stone saws, which are consumable would provide a sink for metals. Used or damaged saws could be smelted to regain a portion of the raw mats used in their construction.

9: Could apply slight synergy bonus to masonry for your miners, allowing them to gain a little masonry xp. It could also be reserved so that only miners of a specific level or higher are even capable of doing it since it is a more complicated process than swinging a pick.

10: It would add a element of strategy to stone removal. Metal ores need to be broken up into slag before being smelted whereas stone is better if removed in solid chunks.

11: For materials like Kaolinite,flux stones, clays, limestone, or dolomite(if used as a fertilizer) mining with a traditional pick would still be preferred as it reduces the stone to rubble slag. Adding the next step of the processing into the gathering strategy would make for some interesting choices in game play. For example, it could force the player to choose between making blocks, which can be stored in bins, to making slag/rubble which can not. (Unless of course the suggestion below for stone bins/hoppers is implemented)

Stone Bins/Hoppers:

As a way of dealing with FPS issues and stone storage, I would also like to suggest making stone bins and stone hoppers.

Stone Bins: Stone bins would be large, 2x2 objects made from 4 fekkin huge blocks(see above). The would be immovable objects so they must be built on site. They would be capable of holding stone slag, or small/medium blocks(see above). Removing them as a building would reduce them to 4 piles of slag/rubble themselves, making kaolinite, dolomite, or other economic stones prime materials for their construction.

Stone Hoppers: Similar in size and composition to stone bins, stone hoppers differ in a very significant way. Hoppers would have a 'hole' in the bottom that penetrates one z level down, allowing all materials placed in the hopper to drop down to a Stone bin below. Materials would take falling damage, so trying to exploit it to move fragile trade goods would not be a great idea. It would allow for some interesting design choices(i.e. perhaps its better to build your first masons/forges down a few z's so that you can make use of the hoppers/bins to reduce fortress clutter and increase dwarf efficiency early on.) It would also help reduce the need/use of the dump exploit by providing the added benefit of not having to dump and subsequently reclaim dumped items. It could also, in conjunction with stone bins, significantly improve the FPS of the game in general and lead to a much more efficient manner of resource handling.

Crucible:

To go with the two ideas above, I would also suggest a mega crucible. It would need to be made from a magma safe material and placed close to the magma. Construction would also require, at a minimum, chains, a lever, and mechanisms from a magma safe material. Ores would be dumped into the hopper to fall into the crucible where they would slowly melt and could subsequently be poured into bar molds to be forged. This would reduce the reliance on coal/coke and seems like a very dwarfy trap. Pull a leaver and bury your enemies in molten metal. Efficient use would require that you be able to specify which type of metal you are trying to create, and while the process would take longer time wise, it would produce many more bars of metal in a single go. Bar molds could be made from magma safe stones and could include various shapes to allow for mass production of some items.(bolts, spear heads, arrow tips, etc) Items poured in this fashion would have a lesser quality and value, but could be produced in much greater numbers. I think this would also add some value to the furnace operator skill. Perhaps only available for construction once a certain skill level has been reached in furnace operating, mechanics, AND architecture.


Chains, Ropes, and other miscellaneous thoughts:

I would like to see more use for chains and ropes. (I know the dev notes say that an elevator type something is possibly in the works) Dwarfs could create a leather harness, and, as long as there was rope or chain available, use it for creating smooth walled shafts instead of the current methods. The could also be used for high value cosmetics like chandeliers. Which leads to my next point, lighting.

Candles, Fire pits, and Sun Roofs

I would love to see some good lighting affects in the game(besides sunlight), perhaps affecting the overall mood of the dwarfs. Horizontal windows would be spiffy too, allowing sunlight but not random critters into your fort. Dining halls with fire pits, perhaps that would allow for whole roasted animals to increase dwarf happiness. (would require wood and a metal spit to operate and would be affected by the cooking skill)

Anyway, just a few thoughts. Hope there is something useful in them.

Tony
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ravaught

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Re: Stone Blocks and other oddities
« Reply #1 on: September 23, 2011, 07:52:32 am »

As an additional thought to the hopper idea, the hopper could conceivably become a multi-z level contraption, if the base station on the ground floor had floor to ceiling walls and a small trough-like opening from which the workers could remove ore. The first z-level above with an opening could start overflowing once the maximum capacity was reached, and the maximum capacity could be increased by making the construction span multiple z levels, each capable of holding the equivalent volume of stone slag.
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peskyninja

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Re: Stone Blocks and other oddities
« Reply #2 on: September 23, 2011, 02:32:13 pm »

diamond incrusted saws are to advanced for dwarven tech,but i support the idea,we could use fekking large blocks to create more resistent walls.(in future)
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coolio678

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Re: Stone Blocks and other oddities
« Reply #3 on: September 23, 2011, 07:29:36 pm »

did you say this was your fist (or close to that) topic? Heck, this is better than half the stuff over on the minecraft forums. I do like the idea of blocks being cut, and multiple block sizes. What would be better than loading up a stone-fall trap with one of those fekkin huge blocks?
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ravaught

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Re: Stone Blocks and other oddities
« Reply #4 on: September 24, 2011, 08:43:41 am »

Yep, this is my first post but I spent quite a bit of time playing around with DF before I solidified my ideas enough to post. I'm not really sure how diamond encrusted anything is too advanced for the dwarfs, though, considering that encrusting stuff with gems is part of the jewelers tasks. Basically all it would amount to is dusting the wire with diamond dust while it is still molten, or close too. It would give an industrial use for diamonds too!

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HartLord

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Re: Stone Blocks and other oddities
« Reply #5 on: September 24, 2011, 02:02:00 pm »

Spoiler (click to show/hide)
So I guess I'm just posting to watch this, because for your first thread, this has good stuff.
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sockless

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Re: Stone Blocks and other oddities
« Reply #6 on: September 24, 2011, 09:44:23 pm »

We should still be able to process the blocks in a workshop however, which would turn them from rough stone blocks to smooth stone blocks, and maybe even into engraved stone blocks. They should also be able to be broken down into smaller blocks and into rubble.

Diamond encrusted tools were only invented recently, I believe, they sure as hell didn't use them in the middle ages, although it does seem like a nice uniquely dwarven thing to do.

Rubble should have to be cleared away as well, since it's got to go somewhere, which could lead to big sleds/carts to carry rubble, as well as smaller wheelbarrows and simple sacks. When mining blocks, there should also be rubble produced, since you can't chisel a block out without getting behind it. I think that traditionally, stone mining has been open cast, instead of in shaft mines.
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Deimos56

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Re: Stone Blocks and other oddities
« Reply #7 on: September 25, 2011, 12:53:39 am »

Yep, this is my first post but I spent quite a bit of time playing around with DF before I solidified my ideas enough to post. I'm not really sure how diamond encrusted anything is too advanced for the dwarfs, though, considering that encrusting stuff with gems is part of the jewelers tasks. Basically all it would amount to is dusting the wire with diamond dust while it is still molten, or close too. It would give an industrial use for diamonds too!
Honestly, I rather like it. The diamond could be part of the material used when the saw is smithed in the first place.

Just one thing though - maybe the mason's shop could still make rock blocks, but they'll be cobbled together unlike the solid rock mass you get when using the saw, so they'd be less useful for walls, and produce poorer quality furniture/whathaveyou than the solid blocks would.

...On the other hand, this would mean that wood would suddenly become much more useful...
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ravaught

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Re: Stone Blocks and other oddities
« Reply #8 on: September 25, 2011, 06:03:37 am »

The mason's shop could make small blocks suitable for making jewelry and other trinkets. It we are looking at mass/volume of stone. It would break down like:

3m^3 = 1 Fekkin' huge block (1 per tile with a chance of failure based on skill of Dwarf. Failure produces next smaller tier of blocks.
1m^3 = 1 Medium block (27 Blocks per tile with a chance of failure resulting in pile of slag or perhaps a partial failure resulting in fewer blocks + some volume of slag.)

.5m^3 = 1 small block, capable of being cut directly or shaped in the masons shop from slag. Cutting it directly would be more efficient as it would reduce the number of times the material has to be transported by dwarfs.

Block smoothing could also be done in the mason's shop to improve the mason's engraving skill. Smooth stone blocks could then be used to build wall etc reducing the amount of construction time per wall unit. It might also serve as a way to have engraving applied to constructed walls. Engraving could be done at the masons/craftdwarfs shop prior to constructing anything with it. Since this would increase the quality and/or value of the stone, this would also turn stone into a useful trade commodity.

It could also be useful as a way of differentiating all of the 'low-quality' stones. i.e. Maybe bauxite is prettier when cut, smoothed, and engraved than andesite is, making it worth more to merchants. Certain civilizations could also have a preference for the type of materials they use in their construction, which would add some depth to the game play as every civilization would be different every game, so the relative values of the stone would change depending on who your neighbors are.

Overall, I think this system would make the simple act of digging new tiles a strategic choice for players. before digging anything, they would have to ask themselves if they were going for speed(regular mining), construction materials for walls(large blocks), furniture crafting (medium blocks), jewelry and trinket making (small blocks or regular mining with further smoothing in the workshop), or as a trade commodity(likely medium/small blocks to be smoothed and engraved because of weight limitations.)

This would also add new value to the masons shop beyond the basic doors, floodgates, and furniture. I mean let's face it, for a dwarven society, the mason shop in the game is next to useless except for the things mentioned above with most of your revenue and such coming from the crafters shop. Dwarfs are supposed to be masters of stone and steel, so it only makes sense that their stonework, even finished blocks, would be highly sought after by other civ's.
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