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Author Topic: No-digging fort  (Read 2471 times)

forumist

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Re: No-digging fort
« Reply #15 on: September 05, 2011, 03:30:41 pm »

Third mood: Monom Osramoslan, Weaver.

According to DwarfTherapist, he is a novice dyer (1000xp), a novice metal crafter (500xp) and a novice weaver (960xp).

1) I thought the profession name came from the highest skill. But if this was the case, he should be called a dyer, and not a weaver.

2) Why the hell does he not claim the clothier workshop ? Isn't this the place for moody weavers ? So I guess that if somedwarf is novice in both metalcrafting and weaving, he may still fall in a metalcrafting mood rather than a clothesmaking mood, even if he has more experience in weaving.

I think I'll loose this one too...
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Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

TheeBaconman

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Re: No-digging fort
« Reply #16 on: September 05, 2011, 03:40:53 pm »

Third mood: Monom Osramoslan, Weaver.

According to DwarfTherapist, he is a novice dyer (1000xp), a novice metal crafter (500xp) and a novice weaver (960xp).

1) I thought the profession name came from the highest skill. But if this was the case, he should be called a dyer, and not a weaver.

2) Why the hell does he not claim the clothier workshop ? Isn't this the place for moody weavers ? So I guess that if somedwarf is novice in both metalcrafting and weaving, he may still fall in a metalcrafting mood rather than a clothesmaking mood, even if he has more experience in weaving.

I think I'll loose this one too...

Have a loom? I think weavers need a loom, either that or a farmers workshop if it's not the clothiers
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Think of the children?!
You sick freak.

forumist

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Re: No-digging fort
« Reply #17 on: September 05, 2011, 04:03:11 pm »

Have a loom? I think weavers need a loom, either that or a farmers workshop if it's not the clothiers

Yes, I have a loom and 2 farmer's workshop. But I'm almost certain than weavers should mood in a clothier's workshop.
Now the subtelty must reside in what is considerer a weaver.
Maybe metalcrafting has priority over weaving because it is a directly mooding skill.
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Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

Girlinhat

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Re: No-digging fort
« Reply #18 on: September 05, 2011, 04:32:19 pm »

Try a dyer's shop?  Metalcrafting may take it because it's a mood though, that is an option.  A grand master milker with novice masonry will go grab stones.

acetech09

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Re: No-digging fort
« Reply #19 on: September 05, 2011, 04:56:14 pm »

It makes sense he'd take a forge because I don't think you can create artifact dyed cloth/thread or artifact cloth from thread.
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Girlinhat

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Re: No-digging fort
« Reply #20 on: September 05, 2011, 04:58:37 pm »

"This is an artifact Dimple Dye[5].  It is masterfully ground to dust."

acetech09

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Re: No-digging fort
« Reply #21 on: September 05, 2011, 05:03:50 pm »

"This is an artifact pig tail fiber cloth. All weaving is of the highest thread count."
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forumist

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Re: No-digging fort
« Reply #22 on: September 06, 2011, 02:46:56 pm »

"This is an artifact Dimple Dye[5].  It is masterfully ground to dust."

That would be a miller's work, not a dyer's work, I think.

Also, sorry for all the typos in my previous post in that thread. Now it hurts when I read it.
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Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.

ohgoditburns

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Re: No-digging fort
« Reply #23 on: September 06, 2011, 02:52:45 pm »

If you embark in an evil forest, you can have a silk industry too.
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forumist

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Re: No-digging fort
« Reply #24 on: September 10, 2011, 12:05:39 pm »

News from my no-digging fort.

1) Moods
Next mood was also a possession, but at least not in metalcrafting this time. I got a leather buckler decorated with a gem I bought from a caravan.

2) Nobles
My population cap at 30 was not efficient enough to prevent the election of a mayor. My pop is over 50 now, and the mayor likes green glass and pig iron. I decided I would try to satisfy his green glass mandates. So I built a glass furnace and bought some sand.
The mayor's dining room now has a green glass window.
One of my farmer became a criminal because of an unsatisfied pig iron demand. But there is no one to put him in jail.
I had bought an anvil and some metal bars, in prevision of future moods. I'm not sure I will use this to satisfy my mayor's demands though.

3) Births and deaths
A few babies were born.
Besides the unlucky moody dwarves, I had two deaths.
- One axedwarf drowned due to a sparring accident. I now moved my barracks a bit further away from the river, and closer to the lake, so that dodging into the water should be a more gentle introduction to swimming. I now have an undead in my fort: I could't retrieve the corpse, and building rock slabs goes against the rules of my community.
- A baby got an arm ripped off by a badger and subsequently bled to death.

4) Bloodshed
I suspect there are no goblins in the region. So I decided to make myself some enemies: I killed elven merchants when they refused to trade with me, just because of a wooden jug I inadvertantly proposed them.
I could buy a few nice weapons from a dwarven caravan in exchange of expensive liquids that the elves left me, and luxury prepared food. I removed the training axes from my axedwarve's equipment: I have enough battle axes now (*).

I just got my first real enemy: an Ettin. I have a legendary woodcutter, Atír, who is incredibly tough, mighty, extremely agile, very rarely sick and slow to tire, and has lots of other positive personnality traits. He is axedwarf in my militia, and runs much faster than any one else. So he did most of the Ettin-killing job. But some lazy cheater arrived just in time to inflict two minor injuries to the Ettin and stole the kill. One Ettin would have been a nice addition to Atír's killing list:
- one former moody dwarf that turned berserk
- 16 badgers
- 3 racoons
- one rabbit
- one groundhog
- one turkey
(No deer ? It seems that Atír should train his running skills a little more.)


(*) But among those are some no-quality silver battle axes brought by migrant woodworkers. Is this really better than a high quality training axe ?
Logged
Don't quote me on that.
Cacame channels aquifers into submission by staring at them. Cacame is so badass, kobolds give him their children to leave them alone. If Hidden Fun Stuff digs too far down, they hit Cacame. Cacame once took a Tantrum Spiral and impaled four enemies on it.
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