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Author Topic: Mass-Dehydration Slowdown  (Read 418 times)

Draco18s

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Mass-Dehydration Slowdown
« on: November 29, 2007, 05:42:00 pm »

I'm not entirely sure what codesnippet that is the problem, but I am working on digging through a two level aquifer and regularly forget to deal with things such as food and drink.

After a while people die en-mass from dehydration, so I designate a graveyard and BAM! everything grinds to a hault.
Removing the stockpile didn't help (much) so it may be related to something else.

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Toady One

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Re: Mass-Dehydration Slowdown
« Reply #1 on: November 29, 2007, 07:22:00 pm »

Do you have a slow save for me to look at?
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Draco18s

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Re: Mass-Dehydration Slowdown
« Reply #2 on: November 30, 2007, 12:46:00 am »

quote:
Originally posted by Toady One:
<STRONG>Do you have a slow save for me to look at?</STRONG>

I can make one, it's been happening a lot in my messing around.  This is a region I've been mucking about in and end-tasking a lot as I study how best breach a two-level aquifier in a no stone, no magma, no freezing map.

Actually, hold on, the save I'm working from right now is actually on the verge of dehydration if I remember correctly.  If I start up and don't reset the farming (so that there are brewables) it should happen.  Once they start dying (give it 10 deaths or so, that's about what I waited last time) either
a) it'll start freezing (like the Tantrum Slowdown)
or b) creating a graveyard should induce it.
http://www.pages.drexel.edu/~mmj29/temp/dehydration.rar

If you want one in the midst of doing it I'll make a post and update the rar when it happens again.

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Toady One

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Re: Mass-Dehydration Slowdown
« Reply #3 on: December 05, 2007, 01:52:00 am »

Okay, I've downloaded the file, and I'll check it at some point.
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Toady One

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Re: Mass-Dehydration Slowdown
« Reply #4 on: December 05, 2007, 03:48:00 pm »

I can't get anything to happen with this one.  I dehydrated them and let some of them die, placed a graveyard, but it was always running around 80 without any freezes or lags.
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mineditall

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Re: Mass-Dehydration Slowdown
« Reply #5 on: December 05, 2007, 11:48:00 pm »

related subject - two level aquifer


the best way i found was to collapse a few levels into dry stone and go below that


map would look like this
--
@@@######### <start point @= dry stone
@@@######### <#= damp stone/loamy
############
############
############
###@@@######
###@@@###### <finish point with dry stones surrounded by damp
--
@@@#########
@@<######### <stairwell from surface
##+######### <tunnels through damp stone
##+#########
##+#########
##+++@###### <entering dry stone
###@>@###### <stairs down to dry level
--

the level above is also damp so it will cause water to flow into your stairwells

--
@@@#########
@@>######### <down stairs to level below
############
############
############
###___######
###_#_###### <channels from level above to surface
--

to make a tunnel through aquifers start with a 1x6 entrance

#####
#___#
#_+_#
#_+_#
#_+_# <+ is floor through tunnel
#_+_# <_ is a channel full of water
#####


i did manage to get a collapse into the aquifer similar to this

--
##_+_##
___%___
_##%##_ <tunnel
_##%##_ <%= bridge (incase problem) no channel
_#>>>#_ <dry stairwell
_##>##_ <#= dry stone
_#####_
_______


i ended up abandoning the human settlement that i was attempting to collapse after reaching the aquifer gold mine of dry stones

every level below was dry and lustrious but the framerate of all that water was harshing my buzz

****i think you can expand on that pretty well

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Draco18s

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Re: Mass-Dehydration Slowdown
« Reply #6 on: December 06, 2007, 12:35:00 pm »

quote:
Originally posted by mineditall:
<STRONG>related subject - two level aquifer

the best way i found was to collapse a few levels into dry stone and go below that

****i think you can expand on that pretty well</STRONG>


I don't HAVE dry stone to collapse.  The map is perfectly flat loam.

And Toady, it might be my system, but I'll take a poke at saving it when it's actually slow.

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