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Author Topic: world generated fortresses  (Read 1037 times)

gabandre

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world generated fortresses
« on: September 08, 2011, 06:12:57 pm »

world genned fortresses could use my modular fortress system, to create good looking and functional AI fortresses
http://www.bay12forums.com/smf/index.php?topic=92779.0

they can be proceduraly ordered to make it look random and fill the workshop spaces.
whit the fluid systems the genned fortresses can even have magma forge areas and farming
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peskyninja

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Re: world generated fortresses
« Reply #1 on: September 09, 2011, 10:18:29 am »

I like the idea,but no modualr or super mega duper efficient forts,we need to make them "inneficient" so they look more organic.
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Agorp Stronden

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Re: world generated fortresses
« Reply #2 on: September 09, 2011, 05:48:50 pm »

I like the idea. I was imagining that something like this http://www.uesp.net/wiki/Daggerfall:Dungeons#Assembling_of_Dungeons would be easy to implement. It's up to the devs to make this work organically or not.
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