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Author Topic: Archipelago: Colonization (yet another colony game)  (Read 10387 times)

Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #225 on: September 08, 2011, 08:19:49 pm »

Nah, this forum is full of intelligent people.

We just act nuts.

And, yeah, a whole page since the creator posted, I think it's dead.

"Captain Raset stumbles upon a large amount of strange grey metal that, when near to someone, makes them feel sick. Without warning, the entire vein detonates in an explosion so powerful it wipes the archipelago from the face of the planet."

Yeah, I nuked us.

     Shooom! A streak of eerie green light flies over the colony and slams into the harbor. The colonists thought, for a few days, that a star had fallen. Thoughts of the Thunder Gods were put aside as Setos led the offerings to the gods. Surely, this must be an omen- though whether of good or evil, only time would tell. One man swam out to where it had been seen falling and was not seen for days afterward. Neither was the party that went to look for the body. Neither was the fishing boat, sent out to the Deep Hole. Silence fell on the camp with their main source of food cut off. As starvation kicked in, people noticed a strange green coloring in the water... A color that would become their doom.

     Although the people would not know it until it would be too late, the object was a Pyroid Planetary Converter. Eventually, naught was left of the poor colonist's island but a strange glowing mass of crystal. Eventually, even the world was converted. After that, the universe. Until a great Orb of infinite possibilities and matter formed...
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #226 on: September 08, 2011, 08:44:28 pm »

NOT AGAIN!

Beware reality. For your doom hath come.


(Why has Pyberium become so popular?)
« Last Edit: September 08, 2011, 09:16:59 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Tidal

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Re: Archipelago: Colonization (yet another colony game)
« Reply #227 on: September 09, 2011, 07:55:42 am »

I'm the only one perpetuating Pyberium. I like how it Armageddons.
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PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #228 on: September 09, 2011, 01:56:25 pm »

The Armageddon protocol!

It has been uncovered!
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

PyroDesu

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Re: Archipelago: Colonization (yet another colony game)
« Reply #229 on: September 10, 2011, 04:46:53 pm »

Yeah, it's dead.

To the GM- If it is, in fact, not dead, please PM me after the next update. That is all.


END OF LINE
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Nadaka

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Re: Archipelago: Colonization (yet another colony game)
« Reply #230 on: September 14, 2011, 04:55:22 pm »

yea dead. Sorry guys, I tried.
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Alternatecash

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Re: Archipelago: Colonization (yet another colony game)
« Reply #231 on: September 14, 2011, 05:09:11 pm »

*sigh* Once again, I have inadvertently applied my legendary RP Dim-Mak.
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Ehndras

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Re: Archipelago: Colonization (yet another colony game)
« Reply #232 on: September 14, 2011, 05:24:49 pm »

I will take this opportunity to recruit thee!

--- --- ---

Are you tired of waiting of waiting for your Game Master to finally update your favorite RP? Are you bored of the same generic Lets Play's all over the forum, always the same boring shit?

I formally invite you to join my new D&D-inspired solo&party-based Adventure RPG here on the B12 forums! Each player will have their own unique identity, appearance, characteristics, statistics, skills, and abilities, both player-made and randomly selected by the RNG gods. Rather than a boring, linear hack-and-slash, my RP will reward the curious mind through exploration and hidden secrets while entertaining the wild imagination of the creative via a robust crafting system. The main focus of the players will be group party quests though individuals player can do whatever they wish between quests, and choose to opt out of quests and go solo exploring instead. Between quests, you'll have the chance to travel, explore, shop around, go hunting, search for resources in the wilds and caves beyond your home, and modify your equipment. In order to induce players to use their minds and focus on more than just combat, players will be able to create equipment from scratch, weave your own wicked spells, reinforce your armor, upgrade your weapons, practice a trade-craft, run a shop, influence local to regional politics through coercion, diplomacy and assassination, become a pirate, or settle down as a vermin-smiting priest on an opium plantation.

The possibilities are virtually endless!

The mechanics are still being designed, but the playing style will depend on the players themselves. The very world will be born from your actions... Nations will rise and fall, heroes shall live and die, and powerful artifacts lost to time shall be wielded by those worthy... Hell, you might be so fortunate as to create a unique artifact of your own, capable of changing the tides of war and alter the very destiny of he who wields it... Destiny is in your own hands!

--- --- ---

I'm thinking of calling it WorldForge: Insurrection, as its pretty much a world-gen exercise for me. I'm going to incorporate ideas from my own Scifi and Fantasy stories and unpublished novels, but I'm also going to take plenty of artistic/creative liberty to make things interesting. Many nations, factions, races, beasts, relics, powers, and possibilities stand before you... Will you grasp the threads of Fate and weave them into the destiny you most desire, or will you watch from afar as the world transforms before your very eyes?

</shameless-recruiting>

((PM me if you'd like to join as a player, or contribute ideas!))
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