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Author Topic: Adventure mode magic mod- temporary suspension  (Read 2496 times)

Eagle_eye

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Re: Adventure mode magic mod- in progress
« Reply #15 on: November 24, 2010, 06:14:49 pm »

just posting to let everyone know I'm still working on it :D
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Rip0k

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Re: Adventure mode magic mod- in progress
« Reply #16 on: November 27, 2010, 11:05:11 pm »

so how is it going? ;]
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Toybasher

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Re: Adventure mode magic mod- in progress
« Reply #17 on: December 12, 2010, 08:08:47 pm »

Almost Done?

Seems Awesome.
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Fgw_wolf

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Re: Adventure mode magic mod- in progress
« Reply #18 on: December 16, 2010, 03:39:22 am »

This looks pretty cool, gonna be done anytime soon?
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TheMasterTurtle

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  • I'm a turtle and a master
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Re: Adventure mode magic mod- in progress
« Reply #19 on: December 18, 2010, 09:00:56 pm »

bump! 

Seems... Interesting...
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Eagle_eye

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Re: Adventure mode magic mod- in progress
« Reply #20 on: December 20, 2010, 07:03:47 pm »

I have had a ridiculous amount of school work, so progress is slow It will be done at some point...
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Deon

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Re: Adventure mode magic mod- in progress
« Reply #21 on: December 21, 2010, 02:31:19 am »

Just release it in batches, it's still cool to play/test.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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Re: Adventure mode magic mod- in progress
« Reply #22 on: December 21, 2010, 03:42:46 am »

love to test out the necromancer section see if your Craft spells can work well with my Flag spells.
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Eagle_eye

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Re: Adventure mode magic mod- in progress
« Reply #23 on: December 23, 2010, 09:39:12 am »

Just release it in batches, it's still cool to play/test.

alright, once I've got the storm spells working well I'll release that. I have a very rough version of about 3/4ths of it, but it needs a lot of fine tuning before I'm ready to release it. Maybe a day or two more.
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TheMasterTurtle

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Re: Adventure mode magic mod- temporary suspension
« Reply #24 on: September 03, 2011, 03:49:09 pm »

You still working on this.

Bump
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