The new military system is great, given that you learn how to use it. Although it has minor issues in the squad system.
1. When building a squad, you have to cross compare names in order to be certain that a squad member is not already in another squad. This is a problem when you have a 21 man military.
Solution A. Put men who are in a squad at the bottom of the list to avoid confusion.
Solution B. Recolor men who are in a squad to avoid confusion.
For Discussion: Solution: B.2. Also make specific gear color already equipped items!
Solution C. Make men already in a squad naturally be excluded from the recruiting list, and make it so while recruiting you can
press T to switch over to a transfer menu to transfer men from another squad.
Solution C.2. Enhance the transfer menu so it asks "Do you want this soldier to keep their equipment load-out?"
2. All squads behave more like a standing military then a militia. They all train and deploy the same way, when in reality a militia would be plenty different from a standing army.
Solution A. Differentiate between militia and standing army.
A2. Make a militia and military options when forming squads. The differences: (This goes on for a little bit)
Militia: Makes "On break" Times significantly longer, but during the on break time involve familiarizing ones self with their gear, drill, and practice with any military units that are doing courses. When engaged with a threat a Militia man will give an alert which members of the standing army (Or unit of standing army labeled patrol. See below.) respond to and try to relive the militia men in the area. Militia will engage in combat when they believe they can win with no problem, and will always retreat when outnumbered. They will otherwise live ordinary lives, and behave like .28d military when given orders (with an added dose of cowardice, and never carrying a sufficient amount or quality of ammo.)
Army: The current military.
Army variants:
Standard: What it says on the tin.
Reserve troops: Will behave like a militiaman when off duty.
Patrol: Will relive militiamen when an alert is sounded automatically, as well as entering active duty when duty calls.
Watch: Upon completing a kill order, they will hold their ground instead of wander around aimlessly.
Solution B. Rename militia Army. This feels rather half.......
For discussion: Solution C: AI options for squads.
Glitch: Soldiers take off their shirts, and then complain that there isn't a shirt to put on and thus cannot complete their uniform and thus cannot go into battle for the glory of Girlisholes, the Bald Bloody Partner of Death.......... Then leave the military against my orders and complain about the lack of jobs when all their jobs are available, that they are suppose to be killing people, and they are dieing of hunger totally unwounded.