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Author Topic: Making an internal soulgem damageable by blunt weapons  (Read 511 times)

squishynoob

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Making an internal soulgem damageable by blunt weapons
« on: August 29, 2011, 11:21:35 am »

I have made a new golem type creature with two soul gems, one in the head and one in the upper body.
Now, I'd like this creature to be damageable mostly by blunt weapons (that I powered up by increasing their velocity / inertia thing); but even hammered for a lot of time by a grandmaster hammer-ettin, there was no way the "heartgem" could be damaged, even if all limbs and even the head and lower body were removed. The golem survived with only an upper torso until I gave that same ettin a steel pike and with lots of patience and luck the heart gem was chipped.

Here are the specs:
Spoiler: creature raws (click to show/hide)

Spoiler: Body raws (click to show/hide)
Spoiler: Material raws (click to show/hide)

Also, my ettin (and, later, a squad of dwarves) removed all limbs easily even with blunt weapons. But they didn't manage to touch either gem. Given the style of the creature, blunt weapons should have an edge (forgive the pun) in destroying them.

Any ideas to fix that?

Or would it be better to add a [THOUGHT] to all bodyparts except the upperbody (limbs included) so that the golem dies only by removing every single piece?

P.S. Sorry for the messed up format
« Last Edit: August 29, 2011, 11:37:06 am by squishynoob »
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Kraos

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Re: Making an internal soulgem damageable by blunt weapons
« Reply #1 on: August 29, 2011, 02:46:50 pm »

http://df.magmawiki.com/index.php/DF2010:Material_definition_token

IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY

Try lowering all of these in the gem and granite material definitions. This will make it easier for blunt weapons to break the material.

Along with that increase;
 
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY

İncreasing these will build up resistance against edged weapons.
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Kraos

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Re: Making an internal soulgem damageable by blunt weapons
« Reply #2 on: August 29, 2011, 02:59:32 pm »

Tried it and it worked. Decreased all of the impact tags and 3 untrained dwarves with silver hammers were able to take it out by slowly chipping everything until the gems chipped. 10 Axedwarves were able to cut off limbs because I didn't touch the shear tags but only one survived the fight and killed the golem by biting it in the upper body.
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squishynoob

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Re: Making an internal soulgem damageable by blunt weapons
« Reply #3 on: August 29, 2011, 03:44:40 pm »

Interesting to know -- which values did you use?
At 120k / 120k / 100 (default stone values - marble), ~10 hammerdwarves, some of who with armor, were dropping like flies, and nobody touched the gems, although the golem eventually lost hands and feet.
I'm afraid I won't be able to make damaging the gems easier without also making the limbs a lot more fragile.

I also tried - as an alternate solution to soulgems - to add a [THOUGHT] to all limbs and remove the [FUNCTIONAL] to the granite tissue (so the limb has to be completely severed and not just crippled) with the above hardness values and it played quite good (in terms of difficulty), warhammers damaged it consistantly, picks had a fair chance, mauls had a small chance, edged weapons weren't doing jack. And it wasn't a long fight with a very angry granite upper body.

Well thanks for the time and input anyway

P.S. Wow. One of the poor dwarves was thrown against a wall and gibbed by the armless and footless golem.
« Last Edit: August 29, 2011, 03:55:06 pm by squishynoob »
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Kraos

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Re: Making an internal soulgem damageable by blunt weapons
« Reply #4 on: August 30, 2011, 12:33:57 am »

The problem might be the size. The creature is simply too big for dwarves to handle. A bronze colossus made short work of it killing it almost instantly. Again, if you pump up the shear tags limbs won't get chopped off in edged combat. I also removed regeneration because I wanted to see it slowly get chipped away until they got to the gems. I used ridiculously low impact rates by the way, you could probably tweak it to get the number you desire. Very nice creature you made by the way.
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