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Author Topic: 'Stripping off' your Dwarves?  (Read 771 times)

EggFibre

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'Stripping off' your Dwarves?
« on: August 31, 2011, 10:11:40 am »

I want to use dwarves as experiment fodder for my next !!SCIENCE!! Fortress, but I don't want them to be wearing or carrying perfectly useable items as they go to their deaths. Is there a way to make my dwarfs go Nekkid, stripping their inventories and putting stuff in the appropriate stockpiles?
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Jacos

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Re: 'Stripping off' your Dwarves?
« Reply #1 on: August 31, 2011, 11:54:43 am »

Have you tried.. dumping/forbidding it?
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Dwarven Science: We do what we must, because, we're bored.

Every few miles, [the dwarves] stop the cart.  One of the dwarfs (sic) gets off, digs a hole down below the dirt layers, licks the bedrock, and then they know exactly where they are.  It's called GPS: Geological Piquancy Sampling.

EggFibre

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Re: 'Stripping off' your Dwarves?
« Reply #2 on: August 31, 2011, 12:06:15 pm »

I haven't done yet, but after some investigation, I don't see why that wouldn't work. I've just disovered the v-i tab for individual inventories.

Thanks for the input.

Another question, if you place a population cap of say, 25 dwarves, and you kill 10 of them, dropping your population back to 15, will more migrants arrive again, getting the number back up to 25?
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i2amroy

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Re: 'Stripping off' your Dwarves?
« Reply #3 on: August 31, 2011, 12:19:21 pm »

Yes but keep in mind that the first two migrant waves are procedurally generated and will come regardless of population limits, so it's very likely that they will push you over any population cap that is that low. After that it will be respected though.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

FuzzyZergling

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Re: 'Stripping off' your Dwarves?
« Reply #4 on: August 31, 2011, 12:46:38 pm »

Put them in the military, with an empty uniform set to be worn instead of clothes.
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