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Is there any way to delete a poll until it I'd needed?

Nope.
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Negative.
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Kobolds! (cannot actually actually make sense)
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Author Topic: Armorsouls-Many enemies, a minor river, and a running joke about kobolds.  (Read 20913 times)

ashton1993

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Re: Armorsouls-Many enemies, a minor river, and a running joke about kobolds.
« Reply #195 on: August 25, 2011, 07:04:52 am »

So you killed us all? Good job urist mcwinner!

Meh, I died first if that makes you feel better (but I redwarfed myself) anyways here's the update starting in the year 9 (when the fortress was reclaimed)

Early Spring

Well we've arrived, word had it Armorsouls had recently been abandoned and so me and 6 fellow dwarfs have decided to claim it before anybody else gets their hands on it... As it appears though we were beaten to the chase, strange two headed creatures loiter in the corridors with goblins, tigermen and an assortment of other beasties, each stares at us as we walk past, hope they don't mind sharing.

Well the corridors sure are confusing, with parts of the fortress being hurriedly sealed of but once you know the way its pretty simple, as expedition leader I gave the group some orders:

  • Move things to the work area
  • Build some bridges to barricade the fortress during sieges
  • Whatever you can do to be useful

Whilst they carried out my orders I figured it would be an idea to train my combat skills should any bad fortune befall us and so I went to the surface and caught sight of numerous badgers wandering the flat landscape

Mid Summer
Well good news and bad news, the good news is that after 4 straight months of strangling badgers and hacking at them with a sword I'm a pretty skilled fighter. The bad news is that the others think I've been wasting their time and are forcing me to step down as overseer, ah shucks

This concludes the rather short journal BUT I also put together a tour of the fortress and all the things I've done:

Alright, you start at the surface [F1]



As you make your way around the maze you try and sneak through a gap in the wall and go down the stairs though half the fortress is sealed of so you return to the surface and after following the maze find a ramp leading down to another maze. [F2]



You then go up the stairs in the top left corner and end up in a massive work area [F3] where levers to some bridges sealing parts of the fortress can be found, pressing "Shift+N" shows what they do.



You then go down another staircase which leads to the caverns where 9 levels have been carved out among the pillars (each 3 Zs high)





Most are empty though 4 of the 9 levels lead of to parts of the fortress, first is a mining operation of tin.



Then bedrooms [F4]



Then a dining hall [F5]



And a barracks combined with a hospital [F6]



As you go deeper you pass another mining operation for copper (copper and tin, the two metals excavated combine to make bronze which is almost but not quite as good as iron which isn't present) and then finally end up in a magma forging area [F7]



EDIT: Forgot to upload the save here it is:

THE SAVE
« Last Edit: August 25, 2011, 07:19:48 am by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

SolPyre

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Re: Armorsouls-Many enemies, a minor river, and a running joke about kobolds.
« Reply #196 on: August 25, 2011, 02:28:04 pm »

[frustration and anger]
B-b-b-but...
I don't even...
You did...
wow
Don't we get to hear what happened? To the original Armorsouls I mean... You posted a sort and fast version but I want to know more!

Where'd you get enoughf wood/fuel to make full bronze armor?

Thought you could handle the sieges but couldn't. So you opened the gates and then what? Were there just too many? Did the invaders have superior weapons? Was the militia out classed skill-wise? Were you unable to close the gates? Which of Armorsouls' many enemies was it? ect.

You holed up in the tree farm. So you had the dwarves hiding in there before hand or did you rush um in at the last second when you realized the militia was going to lose? How many/who made it in before you sealed it off? How many/who didn't make it? How did you feed the dwarves while they were holed up? Where did they sleep? Did any go insane or tantrum?

You dug out a whole new fortress... I cant express the frustration that the lack of info in that statment is causing.

You accidentally let the sieges in. HOW? Let them in through where? Which sieger race was it? Did the dwarves put up a fight? Or were all the fighters already dead? How did our characters die? Were any dwarves still alive when you abanddoned or did the game end because they all died?

In the save I can see that Doc and some other dorfs are in several pieces so something note worthy happened to them. Who what when where why how?
[/frustration and anger]

Nope, cant do it. Still frustrated and angry.

[frustration and anger]
Hell of an unsatisfactory ending for armorsouls. Im gonna have to play Armorsouls from the end of my turn to wash away the flavor.
[/frustration and anger]
Logged
Quote from: Neil Gaiman
George R.R. Martin is not your b****.

ashton1993

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Re: Armorsouls-Many enemies, a minor river, and a running joke about kobolds.
« Reply #197 on: August 25, 2011, 03:09:05 pm »

Quote
Where'd you get enoughf wood/fuel to make full bronze armor?
Tapping the magma sea, I already said that in the tour of the fortress

Quote
Thought you could handle the sieges but couldn't. So you opened the gates and then what? Were there just too many? Did the invaders have superior weapons? Was the militia out classed skill-wise? Were you unable to close the gates? Which of Armorsouls' many enemies was it? ect.
I replaced every cage trap with a cage set up the militia just past them round the corner (Then deconstructed the wall next to the bridge) and they were simply overwhelmed by numbers, right well there were three sieges I could see that I knew I'd have to fight, then a campfire I didn't notice sent another siege and then two more sieges arrived from of the side of a map, as there were so many I can't remember which way they go around but there were: goblins, white tigermen, ettins, cyclopses, furies and frogmen.

The militia cycled in and out of the hospital for about 2-3 months although when I died and Dochiemer started tantruming when I died (we were married he killed doctor dynamo and losing 2 of the best out of 9 doctors meant I couldn't get men back up to the field quickly enough.

I put together a new militia of ten quickly and sent them out of the other entrance of armorsouls to distract the enemies, this allowed a group of about 4-6 masons to go arround and seal the fortress from above, I got everybody into the treefarm as it was the biggest space with easy acsess to food and built floors over each staircase. Unfortunetly Goldendagger as a mason was sent with this group and didn't make it back as all the masons and impromptu militia were left outside. In the tree farm I had people build floors from above over the staircases and sent anybody who was unhappy outside so they wouldn't start fistfights. Everybody alive was then safe and happy (pop is at just over 20 at this point)

Quote
You dug out a whole new fortress... I cant express the frustration that the lack of info in that statment is causing.
If you read the tour of the fortress you would know exactly what it looks like, but anyway as a staircase going through the caverns down to the magma sea had already been built I built across the chasms left by the pillars to reach the nearby rock wall and mine into it the dining hall, barracks and bedrooms. The sieges were accidently let in when I unsealed the bottom part of the fortress when I thought it was inacsessible from the surface although I forgot about the ramp up to the storage. The siegers who had been mostly sticking around took advantage of this and killed the remaining people to the last man, there is now a retractable bridge over that staircase since reclaiming.

Quote
Hell of an unsatisfactory ending for armorsouls. Im gonna have to play Armorsouls from the end of my turn to wash away the flavor.
[/frustration and anger]
It's not the end, I reclaimed and the remainder of my turn was spent making it easier for the next overseer by sorting everything out for him 'cos I felt kinda bad so please don't restart  :'( afterall you can always redwarf.

EDIT: Am I allowed to use the fact that you marrying me in the game caused the fortress to die as leverage or an excuse?  :P And sorry I didn't include all of this in the post, just thought it would be a bit like metagaming if the new guys knew everything that happend
« Last Edit: August 25, 2011, 03:14:28 pm by ashton1993 »
Logged
Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.
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