General idea:
- Add in a new civilization/creature type
- Smurfs
- tiny, tiny blue humanoids that wear silk caps and silk pants.
- Smurfs should be able to be carried in the hands of a dwarf
- Smurfs should attempt to steal dwarven goods of small size
- Smurfs would steal food
- Smurfs should build small 1x1 tile "settlements" or shops in relation to each other.
- Over time, smurf settlements/huts/shops form "villages".
- Smurfs should be eatable as a single item
- Smurfs will send a diplomat randomly and accuse the dwarves of some arbitary crime.
- If no smurfs have been killed, the smurfs send a trade caravan mostly bringing useless stuff to trade like earrings, thus motivating the player to destroy them.
- Once your fort hits a population of 50, The Gargamel wizard arrives as a diplomat and gives you the mission to kill the smurfs. Upon completion of this heroic task, dwarves receive something in return.
- Vermin-killers like cats and dogs should attack and eat smurfs like they were "vermin".
- Upon a state of mutual aggression, smurfs will pointlessily attack dwarves who will kill, eat them or both.
- The murder/eating of smurfs gives a happy thought:
"Urist McDrunk enjoyed stomping a smurf to death lately"
"Urst McDrunk had a great smurf snack recently."
Whaddaya say? Is it doable?