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Author Topic: Volcanic erruptions and artiesian wells, world map pressure, magma cooling  (Read 1973 times)

Agorp Stronden

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Re: Volcanic erruptions and artiesian wells, world map pressure, magma cooling
« Reply #15 on: September 29, 2011, 10:41:49 pm »

A world generation parameter could designate a year limit at which the generation pauses and simulates a volcanic eruption across elevation maps and when the simulation adds a layer of rock the generation resumes until the end year, or if the game really gets intense then you could even pause during such a violent eruption.
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