Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Wars and other interesting things  (Read 747 times)

Mormota

  • Bay Watcher
  • Necron Lord
    • View Profile
Wars and other interesting things
« on: August 29, 2011, 09:14:18 am »

I've been checking the history of my world and there is an island with 3 human civilisations, each with more than 7000 human members, yet neither of them waged any wars. I'm wondering, is it possible for same-species civs to wage war on each other?

The other thing is this: Do humans, with time, become the major species? I always assumed it's so, considering the conditions for new eras, but in this world there are 66k Elves and only 42k Humans. (And 1000 Dwarves, but let's not get into that...) Or do the condition of new eras is simply that one species becomes the ruling one? So there could be an Elf-dominated world where Humans are only talked about in fairy tales?
Logged
Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

Lectorog

  • Bay Watcher
    • View Profile
Re: Wars and other interesting things
« Reply #1 on: August 29, 2011, 10:46:07 am »

1) Same-species civs do not wage war on each other - at least, not as I've seen. If a civ gets taken over by another, though, it could be the same race against itself.

2) As things stand, humans are most likely to become a single dominant race. It's possible for others to become more dominant, or all to be roughly equal.
Logged

Person

  • Bay Watcher
    • View Profile
Re: Wars and other interesting things
« Reply #2 on: August 29, 2011, 11:05:05 am »

Elves tend to take over in long worlds because they don't die of old age. Dwarves also rarely die of old age due to them living about 200 years.
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Wars and other interesting things
« Reply #3 on: August 29, 2011, 11:54:11 am »

It really depends on the vagaries of your worlds. Goblins and elves have a good chance to inherit the earth because they are immortal, but elves have odd breeding issues and wooden weapons while goblins tend to pick fights with everyone. Dwarves are similarly long lived and exceptionally well equipped, but they have specific biome restrictions on where they settle- they're called "mountainhomes" for a reason. This tends to mean they have few numbers and are always a few bad wars away from irrelevance. Humans are short lived, but reproduce rapidly and can live just about anywhere- this makes them least likely to go extinct quickly but they can have trouble going 1-1 with whatever race ends up dominant unless they have a significant numerical advantage. Kobolds die in four years.

Mormota

  • Bay Watcher
  • Necron Lord
    • View Profile
Re: Wars and other interesting things
« Reply #4 on: August 29, 2011, 01:50:19 pm »

Thank you, interesting thoughts.
Logged
Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Wars and other interesting things
« Reply #5 on: August 29, 2011, 05:45:12 pm »

It really depends on the vagaries of your worlds. Goblins and elves have a good chance to inherit the earth because they are immortal, but elves have odd breeding issues and wooden weapons while goblins tend to pick fights with everyone. Dwarves are similarly long lived and exceptionally well equipped, but they have specific biome restrictions on where they settle- they're called "mountainhomes" for a reason. This tends to mean they have few numbers and are always a few bad wars away from irrelevance. Humans are short lived, but reproduce rapidly and can live just about anywhere- this makes them least likely to go extinct quickly but they can have trouble going 1-1 with whatever race ends up dominant unless they have a significant numerical advantage. Kobolds die in four years.
goblins stand a good chance to own the world depending on what animals the elves get access to, and if humans are [NO_EAT].

see, the problem is that snatched humans die rapidly, just like kobolds.  lacking the ability to starve, goblins often produce significant human populations.  in addition, i dont know the specifics, goblin civ leaders will sometimes go out and tame creatures that are a match for the worst that the elves can bring.

for some reason, night creatures do not often, if at all, kidnap goblins.  sure, they kill goblins, but they dont kidnap them, so you dont have to worry about the geometric growth of night creature numbers in goblin lands.  i suspect this is what is behind many of the empty human towns and forts.  i've seen default settings worlds where several lineages of night creatures had spouses and 3-5 children...... for 7-8 generations.

goblins do have some population checks the elves lack.  murder for one thing.  and snatched kids have goblin ethics, so they murder as well.  if you're really unlucky, you'll have a clown lord that decides to eat someone every 5-10 years.

i am not sure which one is the greater population check, a wave of night creatures, or expanding population making more potential murderers.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

Funk

  • Bay Watcher
    • View Profile
Re: Wars and other interesting things
« Reply #6 on: August 29, 2011, 10:47:08 pm »

Elves have wood weapons and as there as crap in wold gen as the rest of the time thay die in mass elf wave attacks all the time.

Kobolds never fight wars,cos there smart and know there crap at it.

 
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

peskyninja

  • Bay Watcher
  • Natural de-selector
    • View Profile
Re: Wars and other interesting things
« Reply #7 on: August 30, 2011, 11:59:47 am »

how do you know their populations?
Logged
Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Mormota

  • Bay Watcher
  • Necron Lord
    • View Profile
Re: Wars and other interesting things
« Reply #8 on: August 30, 2011, 03:26:40 pm »

I used Legends Viewer, the single most awesome utility to grace the Dwarf Fortress community.
Logged
Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.