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Author Topic: LCS, damn you!  (Read 3943 times)

Stargrasper

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Re: LCS, damn you!
« Reply #30 on: August 14, 2011, 01:46:09 pm »

Are you sure a legit mercenary would let you bribe him?  Their entire career is based on reputation.  It's REALLY bad for your reputation if you start betraying your employers.  That'd put you out of the job.  I think it's entirely fair that the mercenaries would be hell bent on successfully achieving whatever objective they were initially paid for.
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Dwarven WMD

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Re: LCS, damn you!
« Reply #31 on: August 16, 2011, 03:09:08 pm »

I guess the mercs get bonuses whenever they decline a counteroffer (or rather, seal it with bullets). Also, in LCS, all your members are ideological warriors, so it'd feel a bit odd to have a paid mercenary practicing diseobedience or such...
I assumed that the basis of the game was to justify your means with the end results. Including war crimes. Innocent war crimes committed for the greater liberal good.

Are you sure a legit mercenary would let you bribe him?  Their entire career is based on reputation.  It's REALLY bad for your reputation if you start betraying your employers.  That'd put you out of the job.  I think it's entirely fair that the mercenaries would be hell bent on successfully achieving whatever objective they were initially paid for.
They're legalized (To some extent.) hitmen. Their entire career revolves around mercilessly killing whoever their boss tells them to, or blow up whatever structure. I'm sure they'd take a bribe from anyone who is able to stay alive long enough to make it. It's not like the mercenaries give a damn about the political situation they're having a potential effect on. They'd probably work for you too if the price was right and they weren't busy shooting your ass off. They just care about the money and how hard the job is so they can charge accordingly.
And the mercenaries that are sent to your base would have probably thought of who you were before trying to attack you, so they likely are either getting paid a lot to go or are delusional of themselves. If you can give them a better deal and possibly even guarantee help against any repercussions, they'd probably drop the old contract.
Plus if they were trusted enough to come after you, they'd likely be trusted enough to falsely confirm your deaths and give you some breathing room.
« Last Edit: August 16, 2011, 03:36:44 pm by Dwarven WMD »
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The Russian throws Steiner into a chair, screaming "I do not care about genetic research!"
The Russian pulls out a M1911!
The Russian screams "I am Viktor Reznov! And I, will, have, my, REVENGE!"
The Russian shoots Steiner between the eyes.
The Russian loses juice.

Kay12

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Re: LCS, damn you!
« Reply #32 on: August 17, 2011, 12:27:21 am »

I guess the mercs get bonuses whenever they decline a counteroffer (or rather, seal it with bullets). Also, in LCS, all your members are ideological warriors, so it'd feel a bit odd to have a paid mercenary practicing diseobedience or such...
I assumed that the basis of the game was to justify your means with the end results. Including war crimes. Innocent war crimes committed for the greater liberal good.

But it would feel out-of-place, in my opinion, to have the player control groups of people with very different motivations. If mercenary hiring is added, at least it should be abstracted so they wouldn't be directly controlled by the player.
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Try Liberal Crime Squad, an excellent Liberal Crime adventure game by Toady One and the open source community!
LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Dwarven WMD

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Re: LCS, damn you!
« Reply #33 on: August 17, 2011, 03:51:53 am »

I guess the mercs get bonuses whenever they decline a counteroffer (or rather, seal it with bullets). Also, in LCS, all your members are ideological warriors, so it'd feel a bit odd to have a paid mercenary practicing diseobedience or such...
I assumed that the basis of the game was to justify your means with the end results. Including war crimes. Innocent war crimes committed for the greater liberal good.

But it would feel out-of-place, in my opinion, to have the player control groups of people with very different motivations. If mercenary hiring is added, at least it should be abstracted so they wouldn't be directly controlled by the player.
I never meant actually hiring them. I simply meant bribing them off if they came to kick your ass.
Logged
The Russian throws Steiner into a chair, screaming "I do not care about genetic research!"
The Russian pulls out a M1911!
The Russian screams "I am Viktor Reznov! And I, will, have, my, REVENGE!"
The Russian shoots Steiner between the eyes.
The Russian loses juice.

Kay12

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Re: LCS, damn you!
« Reply #34 on: August 17, 2011, 03:54:23 am »

I guess the mercs get bonuses whenever they decline a counteroffer (or rather, seal it with bullets). Also, in LCS, all your members are ideological warriors, so it'd feel a bit odd to have a paid mercenary practicing diseobedience or such...
I assumed that the basis of the game was to justify your means with the end results. Including war crimes. Innocent war crimes committed for the greater liberal good.

But it would feel out-of-place, in my opinion, to have the player control groups of people with very different motivations. If mercenary hiring is added, at least it should be abstracted so they wouldn't be directly controlled by the player.
I never meant actually hiring them. I simply meant bribing them off if they came to kick your ass.

Oooh...

Well, mercenaries are just people, and anyone's subject to corruption...
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Try Liberal Crime Squad, an excellent Liberal Crime adventure game by Toady One and the open source community!
LCS in SourceForge - LCS Wiki - Forum thread for 4.04

Dwarven WMD

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Re: LCS, damn you!
« Reply #35 on: August 17, 2011, 03:28:56 pm »

I guess the mercs get bonuses whenever they decline a counteroffer (or rather, seal it with bullets). Also, in LCS, all your members are ideological warriors, so it'd feel a bit odd to have a paid mercenary practicing diseobedience or such...
I assumed that the basis of the game was to justify your means with the end results. Including war crimes. Innocent war crimes committed for the greater liberal good.

But it would feel out-of-place, in my opinion, to have the player control groups of people with very different motivations. If mercenary hiring is added, at least it should be abstracted so they wouldn't be directly controlled by the player.
I never meant actually hiring them. I simply meant bribing them off if they came to kick your ass.

Oooh...

Well, mercenaries are just people, and anyone's subject to corruption...
Of course it would also really depend on the mercenary. Being an independent mercenary gives them the privilege of choosing and biasing their jobs as they see fit, and they have the resources to do whatever they want. A merc from a firm, however, has restrictions and doing something that angers the firm (Them not getting paid.) would likely have ramifications.
I guess the entity that is actually supplying the mercs is a firm, which would coincide with the Conservative alignment of the mercenaries since they work for a psuedo-corporation, but that would be a bit confusing when things are more liberal since at that point a mercenary firm likely couldn't operate, and anyone needing mercs would have to rely on freelance mercenaries, so they would have weaker mercs.

On a side note, would entire existence of the LCS be corruption? Because depending on the player, the LCS tends to use conservative means to create a liberal end, it's just that they pander whatever they do into being liberal. I guess it would really depend on the individual activists, since they probably all are in it for different reasons (Some might be genuinely insane, some might be corrupted, some might be stupid, some might be oblivious, etc.).

For the record, some of this is just thinking out loud.
Logged
The Russian throws Steiner into a chair, screaming "I do not care about genetic research!"
The Russian pulls out a M1911!
The Russian screams "I am Viktor Reznov! And I, will, have, my, REVENGE!"
The Russian shoots Steiner between the eyes.
The Russian loses juice.
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