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Author Topic: Under Supernova (update: needs improvement, buy if want to support the dev)  (Read 2439 times)

EuchreJack

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #15 on: June 09, 2023, 11:33:08 am »

I have. They make a LOT of Porn Games with it...

( Tchey )

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #16 on: June 09, 2023, 01:44:35 pm »

Godot is a major engine already, and the last version made it quite mature, and it’s just the start basically.

https://godotengine.org/
 
Quote
The Godot Engine is a free, all-in-one, cross-platform game engine that makes it easy for you to create 2D and 3D games.


It’s pretty certain we will see more and more games made with Godot, indies for sure, but not only.
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Vivalas

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #17 on: June 09, 2023, 03:03:08 pm »

I've been using Godot recently. It's a really good engine. I honestly think it's better than Unity or Unreal, which are just branding at this point. It doesn't have quite the add-on ecosystem of Unity and others, but it also supports C# which greatly expands what you can do with it, while also using a Pythonic scripting language to make it easy to do things without banging your head on the wall. I love Godot. Makes me wanna try this even more now.
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Gabeux

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #18 on: June 11, 2023, 11:43:58 am »

Not sure what's up with games from China, but they seem to often overcomplexify would-be "simple concepts" (or existing concepts, like colony-sims) in crazy ways that actually reminds me of how some good old games were made or ended up being made ("just one more feature..come on...").
See also: Amazing Cultivation Simulator, Sands of Salzaar, Havendock (this one being much more chill than the previous examples, but the delicious feature creep still being felt even on early stages)

Will keep an eye on this although the graphical stuff looks rather stale to me - the tiny characters look so weird on the images. Can never have enough colony sims though!
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

The_Explorer

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #19 on: June 11, 2023, 11:48:44 am »

Not sure what's up with games from China, but they seem to often overcomplexify would-be "simple concepts" (or existing concepts, like colony-sims) in crazy ways that actually reminds me of how some good old games were made or ended up being made ("just one more feature..come on...").
See also: Amazing Cultivation Simulator, Sands of Salzaar, Havendock (this one being much more chill than the previous examples, but the delicious feature creep still being felt even on early stages)

Will keep an eye on this although the graphical stuff looks rather stale to me - the tiny characters look so weird on the images. Can never have enough colony sims though!

Funny you mention all those games. I love sands of salzaar and amazing cultivation sim, haven't played the latter though (havendock) but I put it on my wishlist, may pick it up next month have to check it out more.

As for the character sprites, they are all pretty much clones as far as the humans go. Considering there is a cloning device, they probably literally are all just clones...and there doesn't appear to be gender either which is interesting and a modern take on games. Though maybe its really because they didn't have the artist be able to make a bunch of variants of sprites...either way...I kinda like it. And the sprites for the other stuff are fine. Its nothing mindblowing or next gen or anything even as far as 2d goes...its really barely above ascii really.
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Aoi

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #20 on: June 11, 2023, 02:42:45 pm »

It is kinda surprising how fast they fix things. it does use the...Gidot?godot? Engine. I guess a free engine so heh. I have no idea what that engine is except it advertises it as being easy to use. But lots of good games are made by free engines. Heck, maybe all game engines are free, apparently a quick very lazy search on google shows even unreal engine is free apparently? I searched "free game engine" and it shows up, always assumed had to pay for things like that. Dunno, never even ever looked for a second all these years what these game engines cost lol. I guess the cost is free for a lot of them. I mean, all I see is "game good" "game bad", almost never pay attention to that. Just never heard of godot until this game.

UE is kind of a big deal in that respect-- back in 2014, it was on a nominal subscription plus 5% revenue. After a while, they got rid of the subscription part and made it so you only had to pay 5% if you made over a certain amount of money (10k/yr or something) on it, which effectively solidified it as the engine of choice for anything in that style.

In comparison, RPGMaker, depending on the version, is like 30-100$ out of pocket, and Unity is free (but somewhat restricted) to a few thousand/head/year.
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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #21 on: June 14, 2023, 04:45:08 am »

After a few more attempts, i’ve decided the game is simply badly done, and unless a lot of time and skill go into it, it will never shine. The GUI obviously is not helping, it’s truely terrible, and i’m not only talking about visuals (i could do with "ugly", but design is something else entirely). The pace and the main game loops are also overcomplicated for some basic behaviors seen in many other games (Dwarf Fortress, Rimworld, Oddrealm and several more). It has some ideas sure, but they are put together without skill nor taste. Sorry for the dev behind this game, but it’s way too drafty to be worthy of pretty much any player’s time, in its current state.
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The_Explorer

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #22 on: June 14, 2023, 09:14:12 am »

After a few more attempts, i’ve decided the game is simply badly done, and unless a lot of time and skill go into it, it will never shine. The GUI obviously is not helping, it’s truely terrible, and i’m not only talking about visuals (i could do with "ugly", but design is something else entirely). The pace and the main game loops are also overcomplicated for some basic behaviors seen in many other games (Dwarf Fortress, Rimworld, Oddrealm and several more). It has some ideas sure, but they are put together without skill nor taste. Sorry for the dev behind this game, but it’s way too drafty to be worthy of pretty much any player’s time, in its current state.

I like it overall, but I like these kinda games lol. So I probably don't count.

With that said, every update he does voids the save game as its not compatible each update to the game. So, there isn't much a point playing it when there are so many updates that void the save game.
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The_Explorer

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Re: Under Supernova (a game that sounds good, but is it?)
« Reply #23 on: June 14, 2023, 11:34:16 am »

So this is my thoughts.

Its very slow to progress, no idea still how to research or "evolve" to space or anything in that regard. I know to get more people need the summoning/clone machine, but I hadn't got that far.

I actually overall while I like it...at same time...actually don't. Each update breaks saves, no matter how tiny of an update, and this really put a damper on my enjoyment. Performance is crud, and it is kinda overly complicated. I dunno anything about design if its good design or not like above poster said it was bad...but...they are right...its overly too complex and the interface doesn't help with that. There is nothing that explains anything really. I like a lot of the ideas the game has, and maybe getting to space and seeing other planets be cool...but I got a feeling its gonna be basic and even maybe each planet probably looks exactly the same, which is what I'm thinking is gonna happen. For 6 dollar game (I got it for 4 or 5 usd), its still not that great. I've played this a while, and each update have to start again, and just no progress at all.

There are a lot better similar alternatives, like caveman2cosmos mod for civ 4 where you can go to space if get the proper map for it. Or rimworld with save your ship mod, or upcoming games like antimatter looks amazing.
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The_Explorer

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Re: Under Supernova (update: NO it isn't good)
« Reply #24 on: June 14, 2023, 08:54:46 pm »

I hope it improves though, I like a lot of the ideas of the game and what not. I wouldn't recommend it in its current state yet though, unless you want to support the dev (like I did).

But, apparently in the create menu you can use it to create an invoker to summon people, which I didn't even know. Tbh, not sure I saw that menu or knew what it did if I did. And after the first planet, you can recruit people apparently.

I think what would help is do what some games do, and have a help menu/guide inside the game. To explain some of the basics and what not.
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Also here is a copy/paste of the dev's message about research.

when you open the people desc menu and click their knowledge, there would be a candidate action of design it, which can accumulate know points, when the points reach a high value, you can also find the action to break it to other knows with relationships, which can in the same way there exists actions to teach others the know. And from paper desc menu, you can add know to write, which add tasks to record knowlege, the people owns the know with the score will write on it. An item with know, when click its desc menu, there will be a candidate read action, read it and can learn the know on it! Underground there exists some metal plate with knowledges, they may help from Human Common Sense and know can be got by breaking through knows, then roles own the know to make a spaceship.

here is my maybe bad attempt at a rough maybe better translation of that, with knowing the little I know of the game, if that wasn't fully understandable. He uses "know" and that probably is knowledge (but might just show know in the game), and desc would mean description but it may just be desc in the game.

When you open the persons desc menu and click their know, there would be an action you can do to design research, which is accumulated through knowledge points. When the points reach a high enough value, you can find the action to teach others that you have relations with. From the paper desc menu, you can add knowledge to write, which add tasks to record research projects, anyone who has enough know stored, can write on it. An item with knowledge, when click its description menu, there will be a read action. Read it and can learn the knowledge on it! Underground there exists some metal plates with knowledges, which may help from Human Common Sense and knowledge can be gotten by breaking through knows, then roles own that knowledge can eventually make a spaceship.
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And here is another thing, apparently you can skip time, though maybe not very save compatible between updates even when they fix that

We have a skip button to skip several days to a minute, in the debug/runtime, input the ticks to skip and click the button. 1440 ticks is a day in the game.
Unlike other games, we don't need too much time to run it.
So the progress in the game can be quickly done by this. for a well designed base, user can skip and quickly get the the result of hanging up for a long time. A save record may not be too cherished because of this.
« Last Edit: June 14, 2023, 09:09:24 pm by The_Explorer »
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The_Explorer

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Also apparently they look at this thread, he did say he loves dwarf fortress and rimworld, probably where they (partly) got the inspiration from. Still, in the state it is, it definitely needs a lot of improvement, only buy if like the idea and want to support them like I did. Part of the reason I cleaned up the title a bit from earlier from "NOT GOOD" to needs improvement only buy if want to support the dev, cause I still like most of the game, and don't really want to seem like I'm insulting the game when I like it. But I do want to put it all out there. Its very very confusing is all and lose my saves a lot. Whether how much they keep updating, not sure...hopefully it ends up being a good game...

 I mean it was only 6 dollars so didn't expect the quality of rimworld, was tbh surprised by what was there already and the Z levels that a lot of games of this type don't have. And it is a rather new game, but its a very rough unformed-gem I guess thats still becoming a gem, but definitely has the shape and getting the colors of one...take that as you will :P

It is very early release, but I just hope it doesn't end up being abandoned and gets a lot of support. One of the things they are adding is an in-game guide, which may improve a lot of the experience. But will be a longer thing to put in.
« Last Edit: June 14, 2023, 09:18:34 pm by The_Explorer »
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