Yeah i know i am doing the shit stunt of announcing a game before i even got something to show, but i am pretty much making this because i know i will get something out of it.
Basically it is Astroids, you are a little triangly ship affected by inertia, instantly destroyed by rocks(might change this to something else just as !!FUN!!), shooting roids down, they make debris wich can be shot again to make new debris, and will disappear into dust at last, instead of making cosmic space poo vapor like another greifing assistant with a space cleaner full of poo and clown blood, you can engage tractor beam and carefully, if not cowardly, tow the astroid into a rock cruncher and gain money/resources to build a space station! This station would house crew/tourists and various faccilities such as nuclear reactors and bread toasting faccilities, lasers etc. The game would have three stages, surface, wich is moonlander-ish, orbit wich is astroids, outer space wich is more like a main menu than anything else(shoot special rocks to start anew, load, exit, etc or something.)
Now im gonna go make a few graphics, then see if i can glue together some orbital glued together piece of code.
See ya, screenies later or tomorrow.
Gaah, got a few graphics, but there is somethign wron with movement, i am making this in Construct 1:
this is the event scheme:
Always: Rotate Ship towards postion MouseX MouseY
Key W is down: Add force towards postion MouseX MouseY
The problem is that when i press the key it dosent move, then suddenly shocks towards my mouse cursor, and its completely unresponsive
Heeeeelp!
Edit: Fixed the funny movement, however now controlls are WSAD, AD for Rot and WS for Pro and Retro.
Also made it so Shift kills any kind of movement, gonna take alot of fuel in future releases, and i might make a more smoother version in the future, however now its just a mockup.
Onwards to basic ship stuff, anyone got a cool vector rock sprite?