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Author Topic: New Stockpiles: booze is meat!  (Read 377 times)

PotatoEngineer

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New Stockpiles: booze is meat!
« on: October 30, 2006, 03:18:00 am »

In a small attempt to prevent the caravan's meat from rotting before I could get it decently stockpiled, I set a specialist stockpile that only stored meat.  (And after checking here, I set it to not store prepared food, either.  Why on earth is Prepared Food not just another category?)

So the dwarves cheerfully hauled their newly-brewed Dwarven Beer 300 spaces, past TWO different food stockpiles (one mostly full, one mostly empty, both left over from before the upgrade, and thus set to all food), to make sure it was filed improperly in the meat-only pile.

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DDouble

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Re: New Stockpiles: booze is meat!
« Reply #1 on: October 30, 2006, 03:32:00 am »

That's one hell of a stout beer, if it gets confused with meat. Yikes.
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Toady One

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Re: New Stockpiles: booze is meat!
« Reply #2 on: October 30, 2006, 03:37:00 am »

This is because prepared food isn't typed in the same way as other foods.  The subcategories wouldn't be clear.  There are a number of issues like this that could be handled in one way or another.

Yeah, barrels of booze seem to have the oddest behavior now.  They are either tightly claimed by one of your piles, or if no pile is actively seeking *empty* barrels, they'll be left on the ground, full of booze.  I'm working on a fix for this.

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