Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: New Stockpiles, No Trap Components?  (Read 383 times)

Draxxalon

  • Bay Watcher
    • View Profile
New Stockpiles, No Trap Components?
« on: October 29, 2006, 11:25:00 pm »

Couldn't find a place where I could enable trap components - did I miss them, or are they missing?
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: New Stockpiles, No Trap Components?
« Reply #1 on: October 30, 2006, 12:19:00 am »

I think they and siege ammo are the main missing groups (since these could ostensibly be put on weapon racks before, which are now disabled).
Logged
The Toad, a Natural Resource:  Preserve yours today!

U_F

  • Escaped Lunatic
    • View Profile
Re: New Stockpiles, No Trap Components?
« Reply #2 on: October 30, 2006, 02:09:00 am »

speaking of stockpiles i made two new seperate piles one for dwarven ale only and one for sweet pod seeds only. and then they where both quickly filled with quarry bush leaf biskets
WTF?


edit: man i cant type today

[ October 30, 2006: Message edited by: U_F ]

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: New Stockpiles, No Trap Components?
« Reply #3 on: October 30, 2006, 02:21:00 am »

Was "prepared food" highlighted near the bottom?  It's separate from the list on the right, but it's on the bottom right.
Logged
The Toad, a Natural Resource:  Preserve yours today!