Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: corpses reverting to trap location  (Read 690 times)

qalnor

  • Bay Watcher
    • View Profile
corpses reverting to trap location
« on: October 29, 2006, 10:19:00 pm »

All right.

Version 0.22.107.21a:

- Captured numerous goblins + beakdogs at front gate.

- Deconstructed traps, not wishing to continue to maintain the cage traps which I found to be generally burdensome

- Replaced traps with weapon traps.

- Built goblin cages in a room on the other side of the world, near lava, began connecting room to lava.

Version 0.22.110.22c (current):

- Completed lava chamber.

- Activated lava chamber.

- Corpses, upon being consumed by lava, appeared where traps had originally been (front gate)

- Cages were properly destroyed

Don't think I've ever seen this bug up here before, but I don't read every report, so I apologize if this is a repeat.

It may just be a cross version glitch.

I have a save game right before setting the goblins on fire I can send in if you like, since I backed up saves right before version conversion.

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: corpses reverting to trap location
« Reply #1 on: October 31, 2006, 03:42:00 am »

I think this is a straightforward fix.
Logged
The Toad, a Natural Resource:  Preserve yours today!