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Author Topic: Utility to end sieges?  (Read 969 times)

SirAaronIII

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Utility to end sieges?
« on: July 30, 2011, 01:16:19 am »

See title. Specifically, I used Runesmith to blast a few invaders because I wasn't ready for them yet. Later now that I've destroyed (or at least forced into retreat) a siege, it still has the *SIEGE* label up top. What do?

If it helps, I'm using the Corrosion mod.
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jaxy15

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Re: Utility to end sieges?
« Reply #1 on: July 30, 2011, 02:06:18 am »

The siege tag does nothing, really. Just pretend it's not there.
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TehNoob

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Re: Utility to end sieges?
« Reply #2 on: July 30, 2011, 03:27:15 am »

Other than preventing migrants and caravans.
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jaxy15

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Re: Utility to end sieges?
« Reply #3 on: July 30, 2011, 03:28:54 am »

Other than preventing migrants and caravans.
Weird, I got caravans in my genesis fort when I was hiding like a sissy from the centaurs.
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SirAaronIII

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Re: Utility to end sieges?
« Reply #4 on: July 30, 2011, 01:23:15 pm »

It's so red and ugly, though!  :'(
No but seriously, I need those migrants and caravans. We have only 19 people and *gasp* NO BOOZE!!!!!
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Rumrusher

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Re: Utility to end sieges?
« Reply #5 on: July 30, 2011, 03:55:06 pm »

It's so red and ugly, though!  :'(
No but seriously, I need those migrants and caravans. We have only 19 people and *gasp* NO BOOZE!!!!!
you could go into the init file and change the invader option to off.
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Krelos

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Re: Utility to end sieges?
« Reply #6 on: July 30, 2011, 11:23:42 pm »

That won't remove the siege tag, only prevent further sieges.

The only way I've ever found to defeat the sticky siege tag is to wait for another one and defeat it "normally"
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SirAaronIII

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Re: Utility to end sieges?
« Reply #7 on: July 30, 2011, 11:31:11 pm »

I've just vanquished another siege, but it's still not gone. This is incredibly disconcerting.
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The Master

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Re: Utility to end sieges?
« Reply #8 on: July 30, 2011, 11:53:56 pm »

I KNOW WHAT TO DO!!! IT'S THE GREATEST IDEA EVER! IT'S SO COOL! I HAVE TO TELL YOU! I WILL! RIGHT NOW! UMMM...NOW!
HERE IT IS: TELL THE CARP TO EAT THE INVISIBLE GOBLINS!
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Krelos

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Re: Utility to end sieges?
« Reply #9 on: July 31, 2011, 01:02:18 am »

Are there flying enemies in the mod you are using? If so, some of them may have gotten stuck (as about 75% of all flying siegers do..) and could be holding the siege on perpetually.
If that is the case, simply removing their ability to fly will make them drop to the ground and likely limp off the map.
If that is not the case... I'm out of ideas. :o
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Quote from: Ravenplucker
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Quote from: smokingwreckage
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
or maybe throw them into the large hadron collider to atom-smash them instead.
Not to mention to throw all available animals into tiny pits.

Rumrusher

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Re: Utility to end sieges?
« Reply #10 on: July 31, 2011, 01:06:20 pm »

Oh find one of the dead ones revive them and see if you could get him to run away, usually that would stop the siege.
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