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Author Topic: Modding Bolts. Which Values are important?  (Read 598 times)

Excedion

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Modding Bolts. Which Values are important?
« on: July 29, 2011, 09:00:41 am »

Hi, I'm trying to mod lead bolts to be more effective. I'd read the only the weight makes a difference in the combat effectiveness but it takes a lot of bolts to kill even an unarmored goblin. Which values should be increased in leads raw file to increase their effectiveness?
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If adamantine is perfectly rigid, as shown by having 0 strain at fracture in the raw files, then the speed of sound in the metal approaches the speed of light. Adamantine musical instruments would produce ultrasonic vibrations, and cut off the fingers of the musician.

LordSlowpoke

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Re: Modding Bolts. Which Values are important?
« Reply #1 on: July 29, 2011, 09:08:03 am »

The most revelant one for you is [MAX_EDGE:10000] - the bigger the number, the sharper it is, and will penetrate the goblins better. On a side note, to increase the penetrating power of bolts themselves, mess with their attack tag in item_ammo.
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Excedion

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Re: Modding Bolts. Which Values are important?
« Reply #2 on: July 29, 2011, 09:10:05 am »

The most revelant one for you is [MAX_EDGE:10000] - the bigger the number, the sharper it is, and will penetrate the goblins better. On a side note, to increase the penetrating power of bolts themselves, mess with their attack tag in item_ammo.

Yeah i thought that was one of them so i set it to 50000 so its half as good as ada. other than that is it just the molar mass that matters?
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If adamantine is perfectly rigid, as shown by having 0 strain at fracture in the raw files, then the speed of sound in the metal approaches the speed of light. Adamantine musical instruments would produce ultrasonic vibrations, and cut off the fingers of the musician.

Putnam

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Re: Modding Bolts. Which Values are important?
« Reply #3 on: July 30, 2011, 12:08:34 am »

What does molar mass even do? >_>

_DivideByZero_

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Re: Modding Bolts. Which Values are important?
« Reply #4 on: July 30, 2011, 11:06:21 am »

Molar mass is unused.

Also, lead bolts sound ludicrous, because lead can't even support its own weight from gravity if it's thin enough (I've handled a strip of lead a few milimeters thick and it took no effort to bend).

Anyway, to be more constructive, I think the fact that lead is so weak might compromise its penetrating capabilities, because material DOES matter for bolts. There's a reason adamantine bolts are practically rail-guns, because they are made of adamantine.
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katana

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Re: Modding Bolts. Which Values are important?
« Reply #5 on: July 30, 2011, 11:09:17 am »

I thought adamantine sucked by being too light to actually do damage?
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_DivideByZero_

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Re: Modding Bolts. Which Values are important?
« Reply #6 on: July 30, 2011, 11:17:32 am »

Iirc, silver bolts are more effective, but adamantine bolts are still outright deadly.

Really, I don't use marksdwarves often, so someone else's thoughts might be better than mine on this.
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Person

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Re: Modding Bolts. Which Values are important?
« Reply #7 on: July 30, 2011, 11:38:52 am »

Adamantine bolts are sharp enough that their weight basically doesn't matter. Weight does help armor penetration, and blunt damage when it doesn't penetrate. All bolts currently fire at the same speed, so the only things that matter are bolt weight and sharpness.
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IT 000

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Re: Modding Bolts. Which Values are important?
« Reply #8 on: July 30, 2011, 12:15:44 pm »

I'm currently doing some testing on whether or not weight effects the damage of bolts. See this post for more details and a single test involving adamantine.

Even with 10x the weight heavy adamantine bolts were barely better then adamantine bolts in test one (Heavy Adamantine 46 / Light Adamantine 42 12 ties) (I ran the test again but did not report it, I got Heavy Adamantine 44 / Light Adamantine 48 and 8 ties) I'm going to try later with Iron and weighted iron, unarmored and armored, but I expect similar results.

EDIT :: Here's a link to further tests Test on Bolts and Weight
« Last Edit: July 30, 2011, 02:07:53 pm by IT 000 »
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