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Author Topic: Viewing Source Code  (Read 5484 times)

Draco18s

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Re: Viewing Source Code
« Reply #30 on: July 29, 2011, 09:31:56 am »

40d

Uh.  40d is named largely the same way as 0.31

0.31.25
0.28.181.40d


The bit that changed was that 181 and the 40.  Instead of "181 REQs" and "40 BLOATs" (followed by bugfix letter) it became "minor version."  The 0.28 and the 0.31 are still the same: number of CORE components completed.
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Aklyon

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Re: Viewing Source Code
« Reply #31 on: July 29, 2011, 09:34:35 am »

40d never really used any of the other numbers, though. .31.25 does. The naming didn't change much, yes, but the way the version numbers are used in discussion has a bit.
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Crystalline (SG)
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Draco18s

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Re: Viewing Source Code
« Reply #32 on: July 29, 2011, 09:41:58 am »

40d never really used any of the other numbers, though. .31.25 does. The naming didn't change much, yes, but the way the version numbers are used in discussion has a bit.

It's because it was the most accurate up to date number and was always different.
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Greiger

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Re: Viewing Source Code
« Reply #33 on: July 29, 2011, 04:32:41 pm »

I said it that way because I honestly didn't remember the numbers before it in the version, and it was always referred as 40D in discussions while the current versions are more referred to by their full version numbers.  Didn't want to confuse anybody into thinking "40D" was newer than the .31.xx versions somehow.

I suppose it wasn't so much the version number system changing as so much how it was referred to.
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Jurph

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Re: Viewing Source Code
« Reply #34 on: July 29, 2011, 07:53:55 pm »

It would take forever. Machine code is crazy.


I have no idea what any of that means. I don't even know how a computer could make heads or tails of that, much less a human.

That's not machine code -- that's the Battle of Greenhills the Ringing of Bells, when the orcish army brought their weretigers and dracoliches.  I can't tell if they're in a field or a cavern, though, because it's monochrome and you're not using a tileset.

TRUE FACT: If you generate a large world with the correct seed, every embark that has an adamantium sword will also feature a section where one chamber of the lower depths is laid out so that -- in ASCII -- your view of the chamber is a view of the source code of "The Secondary".  If you defeat every lower chamber on a single large world, you can collect all of the source fragments for "The Secondary".  Visit each of them in adventure mode, and at each site you can collect a token that tells you what to name that chunk of source.  Place all of them in a directory and compile them, and they form The Secondary (aka Month-End Project), a decompiler that can extract the source code from the MP3 of the theme song.
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