Downloaded the DFFD file, its in quite a messy state right now. Lots of .nfo and .text files for some strange reason... does the game even parse those? Well guess it must. Ill give it a test run later on.
It doesn't touch nfo files or .text or .old which are only there for 'studies on the evolution of the raws'
I completely forgot to make the README.NFO more prevalent -.-; it says which files are what. Feel free to zap the extraneous files. I'm regularly the guy who never shows his work... unless it comes to modding where I can't stop leaving my notes around on the off chance someone finds them useful.
Happy testing. I'm about to gawk at legends viewer at the moment myself.
So far I'm fairly happy in my testing. Except for the following that I'm sure people groaned/laughed over and fixed for themselves... or went entirely surface fortress @.@
Tag faux pas:
can learn, but not also can speak (or intelligent instead of both);
didn't allow equipment -but i expected that one so not quite missed;
forgot to appropriate grasping body parts... not a problem on the unicorpions... @.@ didn't fig the pincers would even count anyway;
ephermeral... allowing individuals to go on adventure mode adventures (which are not my cup of tea so didn't even think about it)
also left no eat and no drink on... :/
Going to put up .65 soon with the following fixes:
Moved all evolutionary notes,etc into a raw/notes folder
Moved all raws into raw/objects
Left README.NFO alone. Updated file locations within.
CAN_LEARN replaced with INTELLIGENT in the cv's
Added EQUIPS under INTELLIGENT in the cv's
Added SPIDER-GRASP body allowing grasping with first 2 limbs. Haven't gone so far as 'web points' or mouth mods.
INDIV_CONTROLLABLE tag added to entity.
In any event these tag errors make me realize that that we HAD an emissary fluttershy (of the imposing glare) at all is amazing. Because civs will travel 'great' distances to go to war, and they were so prosperous and yet nothing came for them in the night.
Nobody messes with the Unofficial Fluttershy.
So not dead just waiting. As DF draws people away from other things other things drew me away from DF -and trying to fix anything for MixMod kinda scarred me away.
So without any further adu:
Chocolate Rain (this is a reeeeeeeeealy bad idea. trust me)
interaction_region_chocolate_rain
[OBJECT:INTERACTION]
[INTERACTION:CHOCOLATE_RAIN]
[I_SOURCE:REGION]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:PLANT_MAT:BULB_COCOA:CHOCOLATE:WEATHER_CREEPING_GAS]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]
[I_TARGET:B:MATERIAL]
[IT_MATERIAL:MATERIAL:PLANT_MAT:BULB_COCOA:CHOCOLATE:WEATHER_FALLING_MATERIAL]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
[IE_INTERMITTENT:WEEKLY]
I'm about to test. Just thought I'd toss the insanity of it out there. Even if it doesn't work. Heck. Maybe more to the point if it doesn't.
Whoosh I go.
Chocolate SNOW anyway, and creeping clouds of Chocolate.
Dwarf_Fortress/Chocolate_Snow (originally just evidence of the snow... no current links)
5 Billion Years later update... 34.11 has been a go for a few months now, but the thread getting bumped would be a year later (and change) necro so ... "modify post" instead.
I've removed all "silly weather" as some will either annoy -or do something nasty that you didn't expect it would. Rain is basically harmless, creeping gas can set your map on fire. (Chocolate Derived items happen far too often and in areas they shouldn't... even when editted.)
Mentioned in the other thread [ADOPTS_OWNER] messes with "trade agreements"/"meet the diplomats" and trade in general due to hunting for owners. (Literally Any Pause. Yikes.)
All kinds of things have been tested, and a few new things are now up... like fire lizards, and the horribly wrong "pedoness" creature -and civ- as a test of "Unique Demons" starting a civilization by baby snatching and spouse conversion. So far they've obeyed the pop_ratio numbers kinda... more testing is needed.
Happy Testing. (Ugh: Last Edit: February 20, 2012, 01:56:30 pm by Eldrick Tobin)
Updated a Few links... Awaiting next DF version. A Little spam about the github page. Where you ask?
Here. Tumblr spam in sig.
(And almost another year later -.-; Then: Last Edit: April 17, 2013, 03:31:56 pm by Eldrick Tobin Now: January 9, 2014)
I've resisted the Urge to make Red Velvet Mites. They'd probably just get owned even if huge. Heralds of the End Times currently can't scratch Ancient Vampires from their mod so
Otherwise DIRECT MLA content updates haven't really happened, mostly been more AL side of the street with one off things not whole grand creature variented civilizations. I guess that's the MLA/AL difference. AL stuff is a civ here and civ there a species without a home here and there. MLA stuff is the big huge undertakings.
That they're all on the same map is just gravy. Anyhoo updated Raws over this way...
https://github.com/EldrickWT/My-Crazy-Dwarf-Fortress-Mods/tree/master/raw.40.06/objectsSplit Mods eventually. Not today.
Updated everything -split out mods too- to 0.40.24 even have a new pregen world here:
EldrickWT's Crazy Dwarf Fortress and Mods - 40.24And as always cherry picking happens
here.