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Author Topic: Don't go there.  (Read 1521 times)

greycat

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Re: Don't go there.
« Reply #15 on: July 23, 2011, 11:20:54 am »

[burrows]
This would work if the river and everything past it were excluded from the burrow.

Alas, no.  A dwarf may still decide to go traipsing through the tulips when he's On Break.  Burrows won't stop that.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

RAKninja

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Re: Don't go there.
« Reply #16 on: July 23, 2011, 05:42:04 pm »

[burrows]
This would work if the river and everything past it were excluded from the burrow.

Alas, no.  A dwarf may still decide to go traipsing through the tulips when he's On Break.  Burrows won't stop that.

except, as i just said, alert burrows.
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magma on his bed when he is sleeping, works every time

Urist_McArathos

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Re: Don't go there.
« Reply #17 on: July 24, 2011, 01:52:17 am »

The solution I've found that works best is restricted traffic zones, though not just on the water tiles, but all tiles BORDERING the water.  If you build a bridge across the river, make it high traffic.  The 50-point cost to move into water means they will only path over it in winter if they ABSOLUTELY must.

I haven't had a drowning death yet since I got in the habit of doing this before the first thaw.
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frodo0800

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Re: Don't go there.
« Reply #18 on: July 24, 2011, 07:57:35 am »

jus tdo the following:while the river is frozen,dig it and then assing everyone to masonry and then use the ice to pave the river!
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