More likely creature extract or something.
This material is from my earliest forays into 2010 materials, and now that I look at it there are a couple of things wrong with it.
1) It should not have an IS_STONE tag. This gets it included on all sorts of lists where it shouldn't be, like Grimlocke was saying, and is completely unnecessary.
2) It probably shouldn't have USE_MATERIAL_TEMPLATE:STONE_TEMPLATE, since STONE_TEMPLATE includes ITEMS_HARD and ITEMS_QUERN. Now that I look at the templates closely, it appears that SOIL_TEMPLATE would be best, since that has no tags other than default material properties. Based on the FLAME_TEMPLATE, though, I may not even need to use a MATERIAL_TEMPLATE, since I'm already declaring everything FLAME_TEMPLATE does....
The STATE_NAME/color stuff is redundant, but it was just a case of copy-paste being easier than changing the tags
.
Anyway, here is a corrected version of the material:
[INORGANIC:PSIONIC_POLUTION]
[USE_MATERIAL_TEMPLATE:SOIL_TEMPLATE]
[STATE_NAME_ADJ:ALL:psychic polution][DISPLAY_COLOR:5:5:1][TILE:'*']
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:10000]
[SOLID_DENSITY:1346]
[MAT_FIXED_TEMP:10025]
[STATE_COLOR:ALL:PURPLE]
[SYNDROME]
[SYN_NAME:autonomic collapse]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CLASS:ILLITHID_CASTE]
[SYN_INHALED]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:120:END:1200]
[CE_PAIN:SEV:50:PROB:100:START:1200:PEAK:2400:END:12000]
[CE_DIZZINESS:SEV:100:PROB:100:START:1200:PEAK:12000:END:403200] One year