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Author Topic: You are a mathemagician  (Read 1705 times)

hachnslay

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Re: You are a mathemagician
« Reply #15 on: July 24, 2011, 04:00:04 pm »

point goes to noise reduction. get some sticks and make a fire by rotating one stick on top of an other one really quickly. With your ability of course.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

ed boy

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Re: You are a mathemagician
« Reply #16 on: July 25, 2011, 05:55:10 pm »

You gather a bunch of discarded wood and place it in a pile. You select one particular piece as the one to be moved, and interpret it. You lay out a path of motion for it among the others and lie down with the arrangement in front of you. Placing one hand near each edge of the set up, you prepare to move the piece back and forth. You move it in one direction, and when it gets close enough to your other hand, you move it in the other direction. There is quite a large pause as you recalculate the matrices, and during that time, you can see the wood warping and changing. The color fluctuates wildly, and there is some minor physical defects forming.

After some hours, though, you get the hand of it. You are just applying the same two matrices repeatedly. The calculation become familiar to you, and you can apply them with little difficulty. Smoke starts to rise, and with it comes flame. You did not pile up much fuel, though, so the fire does not burn intensely, or last very long. By this point, however, it is night and you are very tired. Using your spare clothes as makeshift bedding, you go to sleep under the shelter of one of the buildings.

The dawn rises the next morning, revealing a cloudy day that threatens to start raining later on.

You have gained a new skill: Instruction Buffer

Spoiler: inventory (click to show/hide)

Spoiler: skills (click to show/hide)
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hachnslay

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Re: You are a mathemagician
« Reply #17 on: July 31, 2011, 10:07:13 am »

Apparently nobody except for me wants to play this game. anyway: get 2 small pointy sticks and store the instruction to launch and rotate them.
keep them in your belt.
After that dress up, create a bind to put your disfigured arm in. then go to the city and look for something interesting.
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Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal
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