You gather a bunch of discarded wood and place it in a pile. You select one particular piece as the one to be moved, and interpret it. You lay out a path of motion for it among the others and lie down with the arrangement in front of you. Placing one hand near each edge of the set up, you prepare to move the piece back and forth. You move it in one direction, and when it gets close enough to your other hand, you move it in the other direction. There is quite a large pause as you recalculate the matrices, and during that time, you can see the wood warping and changing. The color fluctuates wildly, and there is some minor physical defects forming.
After some hours, though, you get the hand of it. You are just applying the same two matrices repeatedly. The calculation become familiar to you, and you can apply them with little difficulty. Smoke starts to rise, and with it comes flame. You did not pile up much fuel, though, so the fire does not burn intensely, or last very long. By this point, however, it is night and you are very tired. Using your spare clothes as makeshift bedding, you go to sleep under the shelter of one of the buildings.
The dawn rises the next morning, revealing a cloudy day that threatens to start raining later on.
You have gained a new skill: Instruction Buffer
21x marks
4x set of scruffy clothes (1 worn)
3.5x Day's worth of food (dried fruit, preserved meat, bread)
2x water bottles (full)
1x pair of shoes (worn)
1x pack
Isolation techniques (allows you to better control the limits of the area over which you apply your powers)
Level 2: You can keep your powers limited to simple areas with a few minor errors, but complex shapes are beyond you.
Noise reduction (Allows you to interpret the numbers of objects through mediums)
Level 2: You cannot interpret objects at a distance. In order to interpret an object, you must be making physical contact, though you only require minor contact.
Velocity matrices (Allows you to impart a velocity to objects)
Level 2: You impart velocity to an object. You can keep the veloicty to within a few degrees of what you intend, thoughthey often end up rotating unpredictably.
Limit point control (Allows you to better specify the magnitude of your powers)
Level 2: You have a sense of the magnitude of your powers. You can keep a nudge to a nudge, and keep a heft to a heft.
Supremum exclusion (Increases the maximum magnitude of your abilities)
Level 3: You can get a fair bit of heft behind your abilities.
Image Paramaterisation (Increases the range at which you can apply your abilities)
Level 2: Once you have interpreted an object, you can affect it from about a foot away.
Calculation enhancement (Increases the speed at which you apply your abilities)
Level 1: It takes you quite sometime to concentrate and apply your abilities, though complex tasks or difficult objects take longer.
Remainder cancellation (Allows you to interpret objects without altering them. Also allows you apply your abilities to an object without applying them to the material inbetween)
Level 2: When you interpret an object, there is normally slight deformation and some color change.
Base manipulation (Allows you to interpret larger numbers)
Level 1: Anything larger than fist-sized is beyond you.
Multinomial factorisation (Allows you to interpret numbers faster)
Level 2: Something fist-sized will take you about thirty seconds to interpret.
Variance averaging (Increases the uniformity at which you can apply your powers over the target)
Level 1: You are pretty shoddy at keeping your abilities uniform.
Instruction buffer (Allows storing of abilities)
Level 1: You can store one ability. The calculation is performed in advance, and it is applied without delay.